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On 2011-08-31 13:15, bra...@subnet.at wrote:
> maybe an idea where to start?
well, start form your patch and remove everything that is not Gem.
then copy everything left into a flat patch.
then remove entire gemchains until only the one that causes th
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maybe an idea where to start?
der.brandt
at least we now know that it is not the plugins that are problematic.
i fear that you really have to trim down the patch to a minimal set of
objects that trigger the crash.
fmsdr
IOhannes
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On 2011-08-30 18:56, bra...@subnet.at wrote:
> sorry first...i was out of office...lets start
>
np.
at least we now know that it is not the plugins that are problematic.
i fear that you really have to trim down the patch to a minimal set of
objects
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On 2011-08-30 17:20, Mathieu Bouchard wrote:
> On Tue, 30 Aug 2011, IOhannes m zmoelnig wrote:
>
>> $ C:\Programme\pd\bin\pd.com -stderr -open patch.pd 2> pd.log
>
> does 2> exist in that shell ?
http://support.microsoft.com/kb/110930
>
> my memor
On Tue, 30 Aug 2011, IOhannes m zmoelnig wrote:
$ C:\Programme\pd\bin\pd.com -stderr -open patch.pd 2> pd.log
does 2> exist in that shell ?
my memory is that I learned 2> in 1997 as part of bash, just like 666
other features that weren't in COMMAND.COM.
Was that added in Windows 4.0, or la
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On 2011-08-30 13:16, bra...@subnet.at wrote:
> now we are dealing with GEM: ver: 0.93.1
cool, thanks
therefore:
could you try to move the "gem_imageMAGICK.dll" out of the way?
(effectively disabling this plugin).
so could we
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On 2011-08-30 12:45, bra...@subnet.at wrote:
> Zitat von "IOhannes m zmoelnig" :
>
> On 2011-08-30 11:51, bra...@subnet.at wrote:
hmmmthank you
attached the pd.log file and the file pdVV.txt -verbose -verbose
prints...
>
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On 2011-08-30 11:51, bra...@subnet.at wrote:
> hmmmthank you
>
> attached the pd.log file and the file pdVV.txt -verbose -verbose prints...
>
thanks.
the pd.log doesn't do much, but pdVV.txt shows a bit.
#1 are you sure that this is Gem-0.93.1,
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On 2011-08-29 18:46, bra...@subnet.at wrote:
>
> - what get's printed to the pd-console before the crash? what get's
> printed to the console?
>
>> nothingpd just disapear
never!
i think this has been mentioned on this list a couple of times, b