just replace pix_image with pix_video.
marius.
Hans-Christoph Steiner wrote:
>
> Nice, that one just worked for me. It would be even more fun with a
> video camera. I couldn't get that one going...
>
> .hc
>
> On Mar 21, 2008, at 10:18 PM, marius schebella wrote:
>
>> hi,
>> I put an exampl
Nice, that one just worked for me. It would be even more fun with a
video camera. I couldn't get that one going...
.hc
On Mar 21, 2008, at 10:18 PM, marius schebella wrote:
> hi,
> I put an example patch for chaining glsl shader modules at
> http://www.parasitaere-kapazitaeten.net/Pd/shader
hi,
I put an example patch for chaining glsl shader modules at
http://www.parasitaere-kapazitaeten.net/Pd/shader_chain
it uses one of cyrille's shader examples.
marius.
marius schebella wrote:
> yes, but...
> it works, but you have to think about a lot of things and when it really
> comes to chai
yes, but...
it works, but you have to think about a lot of things and when it really
comes to chaining separate modules together it really gets complicated.
your gemchain has to look like this:
[gemhead 49]
|
[shader]
|
[gemframbuffer]
|
[translateXYZ 0 0 -4]
|
[some...texture]
|
[squar
Pepa Henzl a écrit :
> Hello,
> I've just started with glsl languague and Gem this week. Everything works
> fine, but i'd like to know what to do if i want to apply multiple effects on
> a texture.
> Is it possible to render pix data to the texture, instead of current
> framebuffer window, an
Hello,
I've just started with glsl languague and Gem this week. Everything works
fine, but i'd like to know what to do if i want to apply multiple effects on
a texture.
Is it possible to render pix data to the texture, instead of current
framebuffer window, and use it for further processing?
T