Re: [PD] glsl effect chaining

2008-03-22 Thread marius schebella
just replace pix_image with pix_video. marius. Hans-Christoph Steiner wrote: > > Nice, that one just worked for me. It would be even more fun with a > video camera. I couldn't get that one going... > > .hc > > On Mar 21, 2008, at 10:18 PM, marius schebella wrote: > >> hi, >> I put an exampl

Re: [PD] glsl effect chaining

2008-03-22 Thread Hans-Christoph Steiner
Nice, that one just worked for me. It would be even more fun with a video camera. I couldn't get that one going... .hc On Mar 21, 2008, at 10:18 PM, marius schebella wrote: > hi, > I put an example patch for chaining glsl shader modules at > http://www.parasitaere-kapazitaeten.net/Pd/shader

Re: [PD] glsl effect chaining

2008-03-21 Thread marius schebella
hi, I put an example patch for chaining glsl shader modules at http://www.parasitaere-kapazitaeten.net/Pd/shader_chain it uses one of cyrille's shader examples. marius. marius schebella wrote: > yes, but... > it works, but you have to think about a lot of things and when it really > comes to chai

Re: [PD] glsl effect chaining

2008-03-21 Thread marius schebella
yes, but... it works, but you have to think about a lot of things and when it really comes to chaining separate modules together it really gets complicated. your gemchain has to look like this: [gemhead 49] | [shader] | [gemframbuffer] | [translateXYZ 0 0 -4] | [some...texture] | [squar

Re: [PD] glsl effect chaining

2008-03-21 Thread cyrille henry
Pepa Henzl a écrit : > Hello, > I've just started with glsl languague and Gem this week. Everything works > fine, but i'd like to know what to do if i want to apply multiple effects on > a texture. > Is it possible to render pix data to the texture, instead of current > framebuffer window, an

[PD] glsl effect chaining

2008-03-21 Thread Pepa Henzl
Hello, I've just started with glsl languague and Gem this week. Everything works fine, but i'd like to know what to do if i want to apply multiple effects on a texture. Is it possible to render pix data to the texture, instead of current framebuffer window, and use it for further processing? T