Le 2012-01-12 à 08:26:00, Lorenzo Sutton a écrit :
2. As already suggested it forces you to strictly, unconditionally stick
to the rule: it it starts to look messy, I probably need to make a
subpatch along the lines of certain programming theorems that say
something like if a program starts
- Original Message -
From: Lorenzo Sutton lorenzofsut...@gmail.com
To: pd-list@iem.at
Cc:
Sent: Thursday, January 12, 2012 3:26 AM
Subject: Re: [PD] how to tidy up patches ?
On 12/01/12 01:47, Фывапр Олджэвич wrote:
Hi !
is there any option in PD to make complex patches
3:26 AM
Subject: Re: [PD] how to tidy up patches ?
On 12/01/12 01:47, Фывапр Олджэвич wrote:
Hi !
is there any option in PD to make complex patches look less messy ?
for example in MAX you can hide all the connections in performance mode..
in - you can spline the hords
in MAX
...@yahoo.com
Cc: Lorenzo Sutton lorenzofsut...@gmail.com; pd-list@iem.at
pd-list@iem.at
Sent: Thursday, January 19, 2012 8:06 PM
Subject: Re: [PD] how to tidy up patches ?
As the attachment shows, if you sometimes drop the left-alignment
requirement it can be done unambiguously.
Martin
On 2012
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 2012-01-12 04:51, Jonathan Wilkes wrote:
how the windowing system renders them. So a patch on one system can look
tidy, while different fonts (or different rendering of the same font) can
introduce
this of course depends on your definition
Pd has something called elegant patching :P
No, I'm kidding, but Pd patches developed properly looked wonderful really.
Just learn to organize conceptually and in the patch your ideas in a
consistent flow.
Splines, and corners help to hide lack of organization, imho.
and anyway, I recall a
you can use graph on parent to make nice looking abstractions too..
2012/1/12 Marco Donnarumma de...@thesaddj.com:
Pd has something called elegant patching :P
No, I'm kidding, but Pd patches developed properly looked wonderful really.
Just learn to organize conceptually and in the
But if you really want to hide things, you can hide both the connections
and the ordinary objects by using the Graph-on-Parent (GOP) feature of
subpatches and abstractions.
or use sends/receives to your gui in paralell. Sometimes it's also not
easy to adjust gop into the original patch, as
Hi all,
Mathieu Bouchard wrote:
Graph-on-Parent (GOP)
Wow, I was wondering for weeks what was GOP. Thanks Mat.
subpatches
about subpatches, I'm not sure if I saw it or dreamt it, but where's the
make a subpatch from selection feature?
Cheers,
Charlot
Le 2012-01-12 à 17:37:00, Charles Goyard a écrit :
subpatches
about subpatches, I'm not sure if I saw it or dreamt it, but where's the
make a subpatch from selection feature?
DesireData had such a feature, and some years later, there was some talk
about it on pd-list, but I don't remember
Hi !
is there any option in PD to make complex patches look less messy ?
for example in MAX you can hide all the connections in performance mode..
in - you can spline the hords
in MAX you also can make hords with different angles.. and so on..
is there any way in PD to tidy it
- Original Message -
From: IOhannes m zmoelnig zmoel...@iem.at
To: pd-list@iem.at
Cc:
Sent: Thursday, January 12, 2012 3:23 AM
Subject: Re: [PD] how to tidy up patches ?
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 2012-01-12 04:51, Jonathan Wilkes wrote:
how
thanks everyone !
nothing new, unfortunately ))
12 января 2012, 23:59 от Фывапр Олджэвич tofuc...@inbox.ru:
Hi !
is there any option in PD to make complex patches look less messy ?
for example in MAX you can hide all the connections in performance mode..
in - you can
Hi !
is there any option in PD to make complex patches look less messy ?
for example in MAX you can hide all the connections in performance mode..
in - you can spline the hords
in MAX you also can make hords with different angles.. and so on..
is there any way in PD to tidy it all up ?
is there any option in PD to make complex patches look less messy ?
not really. What you have to do is be able to design the patches with
method, and think about it.
I personally don't see this as a restrain, or something serious we should
worry about in doing it. I can easily get lost when
On 1/11/12 6:12 PM, Alexandre Torres Porres wrote:
is there any option in PD to make complex patches look less messy ?
not really. What you have to do is be able to design the patches with
method, and think about it.
I personally don't see this as a restrain, or something serious we
should
I agree, also you can use canvas objects to build GUI elements and hide
your messy patches behind those, but personally I really like the look of
objects and patch cords everywhere xD
On Thu, Jan 12, 2012 at 1:12 PM, Alexandre Torres Porres
por...@gmail.comwrote:
is there any option in PD to
Le 2012-01-12 à 05:47:00, Фывапр Олджэвич a écrit :
is there any option in PD to make complex patches look less messy ? for
example in MAX you can hide all the connections in performance mode..
It's more important to make patches less messy, rather than making them
look less messy.
But if
- Original Message -
From: Mathieu Bouchard ma...@artengine.ca
To: Фывапр Олджэвич tofuc...@inbox.ru
Cc: PD-list pd-list@iem.at; d-l...@iem.at
Sent: Wednesday, January 11, 2012 9:26 PM
Subject: Re: [PD] how to tidy up patches ?
Le 2012-01-12 à 05:47:00, Фывапр Олджэвич a écrit
On 12/01/12 01:47, Фывапр Олджэвич wrote:
Hi !
is there any option in PD to make complex patches look less messy ?
for example in MAX you can hide all the connections in performance mode..
in - you can spline the hords
in MAX you also can make hords with different angles.. and so on..
20 matches
Mail list logo