hi marius,
try glTranslated instead of glTransatef. I remember Wes saying that
lua converts everything to double.
cheers,
(())_n
On Feb 8, 2008, at 8:21 PM, marius schebella wrote:
hi,
maybe this is related to the luagl version I am using, or this is some
other problem, but
hi,
maybe this is related to the luagl version I am using, or this is some
other problem, but glTranslatef(0.0, 0.0, 1.0) or glScalef(2.0, 2.0,
2.0) give me an error
attempt to call global 'glTranslatef' (a nil value).
I call it a day,
marius.
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