hi,
I am a little bit confused...
is it possible that all objects in Gem are drawn twice as big as they
should???
[gemhead]
|
[translateXYZ 2 0 0]
|
[square 2]
size 2 of the square should be the width (=height). but translate 2 only
shifts the square half of its width.
or am I
yes.
the radius of a [circle 1] is 1.
so it's diameter is 2, like all other Gem object.
cyrille
marius schebella a écrit :
hi,
I am a little bit confused...
is it possible that all objects in Gem are drawn twice as big as they
should???
[gemhead]
|
[translateXYZ 2 0 0]
|
[square 2]
marius schebella a écrit :
circle, yes, but why should the width of [rectangle 4 3] be 8, and the
height 6???
It is not what one would expect?
a [rectangle 4 3] is not based on this point : (0,0); (x,0); (x,y); (0,y).
it is centered. so i think it's quit logic to have a [rectangle x,y]
hi cyrille,
hmm, I started working with other 3d software (blender, maya) and wanted
to build similar stuff in gem, that is why I took a closer look into
measures and values.
I think I would want a [rectangle 4 3] really based on (-x/2, -y/2). or
even better with a message argument rectmode
circle, yes, but why should the width of [rectangle 4 3] be 8, and the
height 6???
It is not what one would expect?
m.
cyrille henry wrote:
yes.
the radius of a [circle 1] is 1.
so it's diameter is 2, like all other Gem object.
cyrille
marius schebella a écrit :
hi,
I am a little bit