Re: [PD] problem with glsl shaders and texunits

2010-03-07 Thread Ben Baker-Smith
Thanks for the help Cyrille and IOhannes, that's gotten me up the next step. -Ben On Thu, Mar 4, 2010 at 9:39 AM, cyrille henry c...@chnry.net wrote: after a very quick look, i noticied that it work if you connect the right output of the framebuffer to the right input of the 2nd texture, in

Re: [PD] problem with glsl shaders and texunits

2010-03-04 Thread cyrille henry
after a very quick look, i noticied that it work if you connect the right output of the framebuffer to the right input of the 2nd texture, in order to set the coordinate. i thought that Iohannes had recently made some change in order to improve this, but this patch is not working better than

Re: [PD] problem with glsl shaders and texunits

2010-03-04 Thread IOhannes m zmölnig
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 cyrille henry wrote: after a very quick look, i noticied that it work if you connect the right output of the framebuffer to the right input of the 2nd texture, in order to set the coordinate. i thought that Iohannes had recently made some change