Hi marius,
I tried sending a "0" to the right inlet of [part_killold] and then a
different value triggered by the next frame ([gemhead]).
I don't know if this introduces a frame where no particles exist, but it
seems to achieve an effect similar to what you seem to be up to.
Perhaps because
hi,
is it possible to reset a particle system? delete all existing particles
and set all particles to age 0 and position 0.
marius.
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