Andy Farnell has some interesting procedural techniques for engine
sounds in 'Designing Sound'. I've found better results combining some of
his techniques with actual engine recordings.
You could go the 'traditional' method and record engine sounds at
different RPMs and varispeed (read an arra
Le 26/08/2013 22:48, Jack a écrit :
> Le 26/08/2013 21:54, hghoyer a écrit :
>>
>> hi list,
>>
>> does anyone has experience or tips to patch a realistc motorsound for
>> racing game prototyping?
>>
>> i wants to experiment with some motorsound loops to create some real
>> engine noise...
>>
>> for
Check Andy Farnell's website
http://obiwannabe.co.uk/html/sound-design/sound-design-audio.html
He's got quite some examples there.
On 26 Αυγ 2013, at 22:54, hghoyer wrote:
> hi list,
>
> does anyone has experience or tips to patch a realistc motorsound for racing
> game prototyping?
>
> i wa
Le 26/08/2013 21:54, hghoyer a écrit :
>
> hi list,
>
> does anyone has experience or tips to patch a realistc motorsound for
> racing game prototyping?
>
> i wants to experiment with some motorsound loops to create some real
> engine noise...
>
> for tips i'll be very happy
>
>
>
> ___
hi list,
does anyone has experience or tips to patch a realistc motorsound for
racing game prototyping?
i wants to experiment with some motorsound loops to create some real engine
noise...
for tips i'll be very happy
___
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