thanks c!
way simpler than I thought :)
--
Marco Donnarumma
New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
Embodied Audio-Visual Interaction Research Team.
Department of Computing, Goldsmiths University of London
~
Portfolio: http://marcodonnarumma.
here is an example
c
Le 05/11/2013 16:10, Marco Donnarumma a écrit :
Hi Cyrille,
ok, I now managed to use gemframebuffer in a smaller test patch. For some
reason, in my larger patch it crashes everytime I connect it to the pmpd
system. Had to use [scaleXYZ 0.5 1 1] to fit the rectangular dime
Hi Cyrille,
ok, I now managed to use gemframebuffer in a smaller test patch. For some
reason, in my larger patch it crashes everytime I connect it to the pmpd
system. Had to use [scaleXYZ 0.5 1 1] to fit the rectangular dimension of
the gemwin.
Could you explain a little more how you achieve the
hello Marco,
better than snap2tex, you can use rendering in framebuffer. The framebuffer can
directly be rendered as a texture, no snapping is needed.
i did not understand the way you make your motion blur.
I usually have my model to run at a frequency 5 or 10 time faster than the
rendering.
Hi all,
I have a 1900 x 800 gemwin. I render a few geos on a big [sphere] and a
pmpd system on top of it.
I'd need some cpu-friendly motion blur and glow effects on everything
rendered in the gemwin.
My strategy so far has been to split the final rendering into two 800x800
squares. That is:
I h