2017-04-08 23:26 GMT-03:00 Matt Davey :
> quick questions...
>
>
> (1) these finally got a nice open license, like pd?
>
yes, and it is now part of the Pd Binary (not an external in "extra" no
more)
>
> (2) if they did, can all their functionality be properly documented in
quick questions...
(1) these finally got a nice open license, like pd?
(2) if they did, can all their functionality be properly documented in help
files, etc?
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i've always been annoyed that [switch~] is off by default.
could we at least get a creation argument to turn it on???
Miller? Please?
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Just for clarification.
I made a /home/julian/.local/lib/pd/extra/ directory, clicked on a lib via
deken, dl'd it, and all works lovely
(apart from having libs scattered across my computer:)
Julian
On 7 April 2017 at 23:45, Julian Brooks wrote:
> Apologies IOhannes, I was a
hello,
I use ping "pong buffer" frequentlly : using 2 framebuffer is a good way to go.
There is an exemple in 10.glsl/07.framebuffer_and_shader : I use a "ping pong"
to create the wave physical model.
For your application, you don't even need a shader to alter the image : you can
draw the
You could also experiment with fragment shader + "ping pong" framebuffers:
shaders usually don't have 'memory' of the last frame(s), so the idea is that
you have two framebuffers and *alternately* take one's texture as input and
draw to the other framebuffer. this way you can work on the
That's funny, I just did exactly this recently, but in openFrameworks. If you
want to do it entirely in GL (which will be fastest), this is how I did it:
start with a white framebuffer and gradually draw black stuff in there. Don't
clear the framebuffer so it accumulates. You can even draw
On Sam, 2017-04-08 at 08:29 +0200, Christof Ressi wrote:
> If it can be on the GPU, use a fragment shader! Do you work with a
> formula or do you set the alpha values by hand?
By Hand (maybe later by a formula). Is it possible?
The idea is to have two overlaying images. The visible one slowly
If it can be on the GPU, use a fragment shader! Do you work with a formula or
do you set the alpha values by hand?
> Gesendet: Freitag, 07. April 2017 um 23:39 Uhr
> Von: "Roman Haefeli"
> An: pd-list@lists.iem.at
> Betreff: [PD] [Gem] Modifying single pixel of pix image
>
>