Hey Oliver,
Do you have a minimal patch with a shader that described your problem ?
It should be more easy to find a workaround if it exists but it seems
yours works perfectly.
++
Jack
Le 03/03/2018 à 12:23, oliver a écrit :
> Jack wrote:
>> Hello Oliver,
>>
>> As workaround you can put a [pix
Jack wrote:
Hello Oliver,
As workaround you can put a [pix_separator] between the [t a a b] and
[pix_texture].
But yes, the bahavior is weird.
hi, jack !
thanks for your suggestion.
this "sort of" works, meaning that with one [gemframebuffer] this method
does what you say.
if i am using m