[PD] clone object - dynamically change number of instances?

2018-03-05 Thread hans w. koch
hello list, hello miller, is there any known way to dynamically change the number of instances associated with a clone object, e.g. via message? i know, the dsp graph would need to be rebulit, but for a project i am contemplating that would be less of a concern. if not, can i suggest this for

[PD] avoid "properities"/"open" options in abstractions

2018-03-05 Thread Alexandre Torres Porres
Hi, I'm looking for a way to avoid "properties" from popping up as an option when right clicking in an abstraction. This is not really "important", basically only merely aesthetical, as I want to make abstractions look more closely as compiled objects... but anyway, please don't judge :) So, is t

Re: [PD] [gemframebuffer] and [pix-film] ... weirdness

2018-03-05 Thread Jack
Le 04/03/2018 à 19:47, oliver a écrit : > Jack wrote: >> Hello Oliver, >> >> I reduce the patch to expose the problem. >> The different solutions are inside. >> Hope it helps... > > it does ! > > thanks a lot for your explanation, > your method also works with the chained shaders ! > > even thou

Re: [PD] how to change an object's argument via dynamic patching

2018-03-05 Thread Alexandre Torres Porres
2018-03-05 16:53 GMT-03:00 hans w. koch : > > i´d be interested in a way of dynamically changing number of voices > assigned to a “clone” object. I am aware that this will rebuild the dsp > graph > I'd be really interested in that too, but I just don't think it makes sense that we should find a w

Re: [PD] how to change an object's argument via dynamic patching

2018-03-05 Thread hans w. koch
ok, i see, thanks ayway. hans > Am 05.03.2018 um 21:32 schrieb Alexandre Torres Porres : > > > > 2018-03-05 16:53 GMT-03:00 hans w. koch : > care to elaborate how? > > not really, this was a stupid problem I was having with a patch, but changed > the approach entirely and avoided the whole p

Re: [PD] how to change an object's argument via dynamic patching

2018-03-05 Thread Alexandre Torres Porres
2018-03-05 16:53 GMT-03:00 hans w. koch : > care to elaborate how? > not really, this was a stupid problem I was having with a patch, but changed the approach entirely and avoided the whole problem on its own, so I guess it doesn't matter as it basically just made the whole issue I was having poi

Re: [PD] how to change an object's argument via dynamic patching

2018-03-05 Thread hans w. koch
care to elaborate how? i´d beinterested in a way of dynamically changing number of voices assigned to a “clone” object. i am aware, that this will rebuild the dsp graph vanilla preferable. thanks hans > Am 05.03.2018 um 17:36 schrieb Alexandre Torres Porres : > > yeah, this would be quite diff

Re: [PD] how to change an object's argument via dynamic patching

2018-03-05 Thread Alexandre Torres Porres
yeah, this would be quite different, though I can see how using it could do the trick... but not to worry, as I have found a solution to those technical issues that didn't need any of this ;) so I guess this is not important anymore. thanks 2018-03-05 8:14 GMT-03:00 Liam Goodacre : > Not dynamic

Re: [PD] Need help with forum.pdpatchrepo.info

2018-03-05 Thread Liam Goodacre
Hi JP This has been happening to others lately as well. I've just sent a message to the admin of the board with your details. He usually responds quickly, so check back tomorrow to see if the confirmation email has come through. Liam From: Pd-list on behalf o

Re: [PD] readsf re-blocked up-sampled

2018-03-05 Thread IOhannes m zmoelnig
On 2018-03-05 12:01, Marco Matteo Markidis wrote: > In my head the point is: is it usefull to use a [readsf~] in a up-sampled > subpatch to avoid audio dropout? My idea was to up-sampling and re-blocking > a subpatch with [readsf~] and pass signal using [outlet~] to the main > canvas. In this way [

Re: [PD] how to change an object's argument via dynamic patching

2018-03-05 Thread Liam Goodacre
Not dynamic patching, but you can use [canvasargs] from iemguts. Updating the arguments doesn't happen immediately, but takes effect if the patch is saved and reloaded. Barring this, I can't think of anything other than the dreaded option of sending individual mouse and keyboard messages to the

Re: [PD] readsf re-blocked up-sampled

2018-03-05 Thread Marco Matteo Markidis
In my head the point is: is it usefull to use a [readsf~] in a up-sampled subpatch to avoid audio dropout? My idea was to up-sampling and re-blocking a subpatch with [readsf~] and pass signal using [outlet~] to the main canvas. In this way [readsf~] has a larger blocksize read and it is called more

[PD] [PD-announce] Musical Metacreation 2018 - EXTENDED DEADLINE: MARCH 11, 2018

2018-03-05 Thread Kıvanç Tatar
=== MUME 2018 - EXTENDED DEADLINE: MARCH 11, 2018 === ((( MUME 2018 ))) The 6th International Workshop on Musical Metacreation http://musicalmetacreation.org June 25-26, 2018, Salamanca, Spain. MUME 2018 is to be held at the University of Salamanca in conjunct