The repo has a binary and it works on recent osx just fine!
Also, check the list archives. I tried compiling hid for osx but stopped at an
error that had a thread on the pd-list. I found that repo through that list
post, as well as Dan's joyosc, which is a neat alternative for controller
* Jean-Yves Gratius [2019-10-07 18:50]:
> You should have a look at hidio object.
>
> Someone did a mac 64 compile :
>
> https://github.com/Benitoite/hidio
Merci, that looks very exciting! Did anyone manage to compile it for
64bit Linux and for 32bit Windows already? I don't know if the author
nice! totally forget about it...
Gesendet: Montag, 07. Oktober 2019 um 17:24 Uhr
Von: "Antoine Rousseau"
An: "Christof Ressi"
Cc: Pd-List
Betreff: Re: [PD] declare not posting library loading message while object creation does?
> Then we would have a unified syntax for "loading" libraries
You should have a look at hidio object.
Someone did a mac 64 compile :
https://github.com/Benitoite/hidio
J.Y.G.
Re: [PD] Current status of HID on OS X and Windows?.eml
Subject:
Re: [PD] Current status of HID on OS X and Windows?
From:
"Peter P."
Date:
07/10/2019 à 13:44
To:
> I think this is not exactly true :
ha, I just had a look at the code and you're right! Here's the offending line:
sys_setmiditimediff(0, 1e-6 * sys_schedadvance);
I think it should be:
sys_setmiditimediff(0, sched_useaudio != SCHED_AUDIO_NONE ? 1e-6 *
sys_schedadvance : 0);
There's no need
Am 7. Oktober 2019 15:48:12 MESZ schrieb Federico Camara Halac
:
>Perhaps telling the user how to load the library could (also) be
>deken's
>job after downloading a library: a simple post to console to tell the
>user
>how to load the library based on the package contents...
>
i'm totally
If you don't like to work entirely in the command line, there are several GUI frontends for GDB. This should one should work on Windows: https://www.gdbgui.com/ There is also a GDB frontend for VisualStudio: http://wingdb.com/
Also, it's possible to configure your IDE to run Pd in the
Hi Christof,
Le 2019-10-07 12:28, Christof Ressi a écrit :
reduce pd audio buffer to 3
generally, you shouldn't run audio in the video process (unless you
really need it). if you don't use audio (DSP is off), there is no need
for latency and therefore the buffer size doesn't have any effect
> Then we would have a unified syntax for "loading" libraries and people
wouldn't have to care about implementation details
That is also the goal of:
https://github.com/pure-data/pure-data/pull/440
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If you really want to prepare against multi-object-per-binary VS
single-object-per-binary problems, you should do: [declare -path foo -lib foo].
This ensures that object "bar" in library "foo" can be created in both cases,
as long as it's typed as [bar]. [foo/bar] doesn't (usually) work for
> you're right in case of this specific object since this external
I was only talking about this special case where the folder has the same name
as the object. I just wanted to dispute the notion that [declare -lib hid]
behaves different than plain [hid] in respect to search paths.
Christof
>
Well, I think the best behavior is what Gem does. When one does [declare
-lib Gem], the path is automatically added to search paths, so one can
access all abstractions and help files without doing [declare -path Gem]. I
know that it is still recommended to do [libname/libabstraction] when using
[declare -lib] can be useful with certain kind of (homemade) externals,
where you have to ensure that a given class is declared before
instantiating an object which itself refers to this class.
Le lun. 7 oct. 2019 à 15:08, Christof Ressi a
écrit :
> Hey,
>
> > but only if the external is within
Hey,
> but only if the external is within a given serach path on PD startup.
Which is also true for [declare -lib] - it can't magically find libraries
without having the correct search paths. Note that for every external "foo" the
loader also tries "foo/foo", so [declare -path hid] is not
Christof Ressi wrote:
And this was sarcasm too.
damn, my sarcasm-O-meter failed miserably...
I was using [declare -lib hid] because this is how I load libraries in general.
"-lib" is only needed for multi-object-per-binary libraries, e.g. zexy and
iemlib. [declare -lib hid] doesn't do
> And this was sarcasm too.
damn, my sarcasm-O-meter failed miserably...
> I was using [declare -lib hid] because this is how I load libraries in
> general.
"-lib" is only needed for multi-object-per-binary libraries, e.g. zexy and
iemlib. [declare -lib hid] doesn't do anything useful, the
* Christof Ressi [2019-10-07 14:09]:
> > this is a feature of the hid library.
>
> I guess this was sarcasm :-). Usually, such messages are posted in the setup
> routine, as IOhannes has mentioned. Since the setup routine is called
> whenever you create the first instance, you achieve the same
the help says:
"-verbose -- extra printout on startup and when searching for files"
The only caveat is that the user has to turn on log level 4 in the GUI to
actually *see* the printout in the Pd console. Maybe loglevel 4 could be
renamed from "all" to "verbose"? Don't know if that would
> this is a feature of the hid library.
I guess this was sarcasm :-). Usually, such messages are posted in the setup
routine, as IOhannes has mentioned. Since the setup routine is called whenever
you create the first instance, you achieve the same effect.
BTW, what's the point of doing
On 10/7/19 1:42 PM, Peter P. wrote:
> Dear list,
>
> I am a big fan of the [declare] object for loading libraries but its
> user interaction keeps puzzling me.
>
> Creation of [declare -lib hid] does neither post a success or failure
> message to the console, but the creation of a [hid] object
* IOhannes m zmölnig [2019-10-05 20:22]:
[...]
> the macOS list is:
> > hid-v0-0extended-(Darwin-i386-32)(Darwin-PowerPC-32)-externals.tar.gz
> > Uploaded by zmoelnig @ 2015-12-10 14:20:38
>
> this will work on macOS/i686 and macOS/PPC, both of which were 32bit
> architectures. so no dice
On 10/7/19 1:35 PM, Peter P. wrote:
> Hi,
>
> just having used the Deken external installer on Linux and Win7 and it
> seems to not post a "finished" or "success" message apart from a
> completed progress bar leavin the user in an ambiguous state.
>
> Is this intentional?
probably not.
just
Dear list,
I am a big fan of the [declare] object for loading libraries but its
user interaction keeps puzzling me.
Creation of [declare -lib hid] does neither post a success or failure
message to the console, but the creation of a [hid] object itself prints
the usual
[hid] 0.7, written
Thanks for your attempt to clarify Christof. I must say that I have a
hard time understanding it nevertheless so I ask myself how beginners to
Pd are expected to understand/use it.
* Christof Ressi [2019-10-07 13:19]:
> Hey,
>
> > is there a specific reason the log level in Pd's console and the
Hi,
just having used the Deken external installer on Linux and Win7 and it
seems to not post a "finished" or "success" message apart from a
completed progress bar leavin the user in an ambiguous state.
Is this intentional?
Thanks P
___
Hey,
> is there a specific reason the log level in Pd's console and the
> -verbose flag do different things?
I think the idea of -verbose is to "enable" posting messages at log level 4.
"verbose(1, ...)" only sends to the GUI if "sys_verbose" is true. Note that the
log level passed to the
> reduce pd audio buffer to 3
generally, you shouldn't run audio in the video process (unless you really need
it). if you don't use audio (DSP is off), there is no need for latency and
therefore the buffer size doesn't have any effect (in fact, a different
scheduling mechanism is used where
Hi dear list,
is there a specific reason the log level in Pd's console and the
-verbose flag do different things?
The former does not print these valuable error messages about
abstractions or externals not being loaded.
Wouldn't it be great if these two functions could be combined for
simpler
Hello all,
somes questions here about midi process optimization :
the midi setup :
a korg electribe send midi message (noteon and controlchanges) to an
usb soundcard (umc204hd) connect by USB to
puredata/gem to finally draw things on screen (3d objects, videos
textures, shaders etc) (nvidia
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