[PD] deken server CORS headers

2023-06-23 Thread Sebastian Shader via Pd-list
Hello All,    For a work project I'm building a pd library/object wiki thing. I was trying to make a feature that allowed import from deken object lists. I was wondering if there would be any reason not to support CORS on the deken server? Right now I can't fetch from the browser unless I

Re: [PD] [text] memory usage

2023-04-26 Thread Sebastian Shader via Pd-list
Seems like the fix should already be in 0.54.afaict you can use the 'clear' or 'set' messages to set the dirty flag to 0, which will clear the undo history.but I'm also wondering if the text window actually has to exist to do so, since 'peer' text objects are possible.. -seb; On Wednesday,

Re: [PD] [PD-announce] [leapmotion] version 0.2.0 on deken

2022-12-29 Thread Sebastian Shader via Pd-list
I was able to use the big sur SDK on 10.15, which can compile for M1. Just had to change -isysroot I think. -Seb -Original Message- From: Dan Wilcox To: Miller Puckette Cc: Pd-List ; Jo?o Pais Sent: Thu, Dec 29, 2022 7:52 am Subject: Re: [PD] [PD-announce] [leapmotion] version

Re: [PD] is [sigmund~] a "phase vocoder"?

2022-12-12 Thread Sebastian Shader via Pd-list
on the subject of oscillator banks, someone said that this method where you use oversampling and incrementingthe phase of a specific sample in the block can be more efficient than just using separate oscillators (inspired by a characterization from one of miller's

[PD] Fwd: [random] and seed value

2022-12-11 Thread Sebastian Shader via Pd-list
it seems like this would also depend on automatically saving the parent at loadtime or closetime though -Original Message- From: Sebastian Shader To: pd-list@lists.iem.at Sent: Sun, Dec 11, 2022 2:34 pm Subject: Re: [PD] [random] and seed value well it used to be the case that it

Re: [PD] [random] and seed value

2022-12-11 Thread Sebastian Shader via Pd-list
well it used to be the case that it was difficult to save per-abstraction parameters. with the addition of [savestate]I don't think that's as much of a factor anymore. In the past you could have a simple abstraction that could increment a value held in a message box to supply a different seed

Re: [PD] http get/post request in pd. how to?

2022-11-25 Thread Sebastian Shader via Pd-list
you can send/receive http requests directly in pd as wellhttps://github.com/chr15m/pd-ws personally I got 'something' by doing the following (without parsing/sending an http 'ok' back..): hopefully e-mail doesn't mess it up http://localhost:2000/; method="post"> then[netreceive -b

Re: [PD] list box editing in GOP

2022-09-25 Thread Sebastian Shader via Pd-list
It's a known issue https://github.com/pure-data/pure-data/issues/1661 -seb -Original Message- From: Orm Finnendahl To: pd-list@lists.iem.at Sent: Sun, Sep 25, 2022 10:15 am Subject: [PD] list box editing in GOP Hi, on my machine double-clicking a "List" gui box (gatom) will select

Re: [PD] Max number of panels in Help Browser

2022-08-14 Thread Sebastian Shader via Pd-list
In the PR there should be a horizontal scrollbar already. The max number of panes displayed at a time should be around 5 (with a scrollbar on the bottom)(this can be changed by setting ::helpbrowser::maxcols to something other than 4 though) -seb -Original Message- From: Dan Wilcox

Re: [PD] Max number of panels in Help Browser

2022-08-13 Thread Sebastian Shader via Pd-list
Hi,    You can see this PR: https://github.com/pure-data/pure-data/pull/1240 unfortunately I'm not sure how to resolve the flickering issue mentioned. However, I included the PR in my pd fork regardless: https://github.com/sebshader/pdnext/releases(if on linux you have to compile yourself.. use

Re: [PD] [key], [keyup] and operating system key reapat

2022-05-04 Thread Sebastian Shader via Pd-list
Yes, the key/event handling comes from tk. you'll have to ask them about the behavior (it seems like there should be some way to disable key repeats on windows..) -seb -Original Message- From: Peter P. To: pd-list@lists.iem.at Sent: Wed, May 4, 2022 12:49 am Subject: Re: [PD] [key],

Re: [PD] [key], [keyup] and operating system key reapat

2022-05-03 Thread Sebastian Shader via Pd-list
I might be mistaking what you're saying but, on OSX if key repeats are off in the system preferences (at least when pd starts) then they will not repeat from the [key] & [keyname] objects -seb -Original Message- From: Peter P. To: pd-list@lists.iem.at Sent: Tue, May 3, 2022 4:17 am

Re: [PD] [key], [keyup] and operating system key reapat

2022-04-29 Thread Sebastian Shader via Pd-list
On MacOS the key repeat should be respecting the system preference now after switching to tcl/tk 8.6.12 (see discussion here:  https://github.com/pure-data/pure-data/pull/1306)note that key ons are repeated without corresponding key offs, until the key is released (if key repeats are enabled in

Re: [PD] '$0' in messages again, another proposal? (Was: Pd 0.52 test 2 is out)

2021-12-02 Thread Sebastian Shader via Pd-list
Imo it still seems to me that $0 in message boxes should get the selector since $1 etc. in message boxes are positional elements in messages at "msg-passing time" and $1 etc. are positional elements (arguments) in objects at load-time.     - seb Sent from the all new AOL app for

Re: [PD] Pd-0.52-0 macOS universal build (prerelease)

2021-11-10 Thread Sebastian Shader via Pd-list
I've found that after 8.6.10 sometimes more "update" or "update idletasks" commands are necessary because of the changed event handling. maybethat's the case here? -seb -Original Message- From: Dan Wilcox To: Philip Stone Cc: Pd-List Sent: Wed, Nov 10, 2021 4:55 pm Subject: Re: [PD]

Re: [PD] Patch editor

2021-10-31 Thread Sebastian Shader via Pd-list
I would expect the interface/messages to be different for every synth. btw ctrlr sounds like what you want, I haven't used it yet though.https://ctrlr.org this post on the forum seems somewhat related if you do want to do it in

Re: [PD] list of Pd forks?

2021-10-06 Thread Sebastian Shader via Pd-list
The plan is to continue to maintain & release, though depending on the changes that get in I imagine there won't be much motivation for people to use it. I might keep adding reasonable PRs that are patch-compatible with vanilla as they come up though (aside from adding initbang & closebang, and

Re: [PD] list of Pd forks?

2021-10-06 Thread Sebastian Shader via Pd-list
Well, I do think a fair amount of people are adopting pd-next mainly for being able to set colors. For instance I think a few people are using it for teaching (and so their students use it) due in part to being able to visually distinguish between signal and message inlets and outlets.

Re: [PD] ignore hidden files from hcs/folder_list

2021-05-05 Thread Sebastian Shader via Pd-list
oh, maybe windows doesn't have that kind of globbing. guess it only works on unix dang -Original Message- From: Samuel Burt To: Sebastian Shader Cc: pd-list@lists.iem.at Sent: Wed, May 5, 2021 10:37 am Subject: Re: [PD] ignore hidden files from hcs/folder_list I'm assuming you feed

Re: [PD] ignore hidden files from hcs/folder_list

2021-05-04 Thread Sebastian Shader via Pd-list
since hcs/folder_list uses globs you can just insert [!.] before the filename to exclude all files that start with ".":[symbol [!.]*.wav(or[symbol subdirectory/[!.]*.wav( -seb -Original Message- From: Samuel Burt To: Pd-list Sent: Tue, May 4, 2021 6:07 am Subject: [PD] ignore hidden

Re: [PD] 4-point interpolation changes timbre depending on sample rate

2021-04-25 Thread Sebastian Shader via Pd-list
I have a [vdhs~] object in my library that does hermite spline interpolation for a delay line (like tabread4c~).https://github.com/sebshader/shadylib (also on deken) I had to re-make delread~ as delread4c~ because delread~s delay lines are not exposed in the .h files -seb -Original

Re: [PD] size and position of PD window

2021-04-14 Thread Sebastian Shader via Pd-list
Idk much about it but It seems like if you knew the port number you could maybe send some message to the gui with [netsend]?perhaps using the -guiport or -guicmd startup flags somehow? if you can use externals you can send [wm geometry .pdwindow +400+200( to [hcs/sys_gui] (where 400 is x-pixels

Re: [PD] how to force the DSP call? / set delread~ delay name

2021-03-01 Thread Sebastian Shader via Pd-list
I recently implemented a variant of delread~ that can have it's delwrite~ set. Basically in the "set" messageI just did most of the things normally done in the dsp method. Instead of sending the pointer to the delwritectl to the performmethod using dsp_add, instead I send a pointer to a pointer

Re: [PD] Best practices for [declare]

2021-02-25 Thread Sebastian Shader via Pd-list
why is it that using standard install locations isn't encouraged (or rather, why did it move into Documents of all places?) Imo it would be less confusing for -stdlib to load paths as well so it could be used for a specific library whether it is multi-or single-binary.(and then if [declare]

Re: [PD] Polyphonic voice allocation and sustain pedal

2021-01-06 Thread Sebastian Shader via Pd-list
it seems like this is the kind of situation that [bag] was created for - if the incoming velocity is 0 when the sustain pedal is held, instead of sending that noteoff to the synth, add that note to the [bag] (like [64 1(). Then when the pedal is released [flush( the values from the [bag] and

Re: [PD] theme all the things

2021-01-03 Thread Sebastian Shader via Pd-list
well, the way that the tk handles this kind of thing is generally the "options" database. The way you would do it with this pr would be to set the colors using a .tcl file in the pd path, which hypothetically already has system, user, and app-specific paths. It wouldn't be any more complex than

Re: [PD] theme all the things

2021-01-02 Thread Sebastian Shader via Pd-list
The pr should be good to go, maybe it should be consolidated it into fewer commits and some whitespace issues could be fixed but other than that I think all of the requested changes have been made..In order to set the array element colors there had to be some odd workaround in g_templateand

Re: [PD] Pd 0.51-4-test1 with macOS scrollbar fix

2020-12-16 Thread Sebastian Shader via Pd-list
The original fix for the scrollbars somehow created a condition where closing the font dialog would destroy the window, but then tkwould try to modify the geometry of the window afterwards (which is what created the segfault/crash in the font dialog)(the way events are handled on macOS tk

Re: [PD] "good" phasor~ in B16.long-varispeed.pd not looping?

2020-01-05 Thread Sebastian Shader via Pd-list
Is the reason that the "offset" inlet isn't a signal inlet mainly for performance in most use-cases?Because if it were it seems like users could give 32-bit floats to both inlets, and have them added as doubles internally? -Seb___ Pd-list@lists.iem.at