I also have similar issues with PD 0.46-7 on OSX 10.10. Things seem to work
much better with JACK, though PD still hangs with I quit, so I close it with
`killall`.
> On Feb 5, 2016, at 3:31 PM, Matti Viljamaa wrote:
>
> I tried 0-46.7 and in the 32bit version the lag was even more prominent.
Is there a set of objects for expressing beat-relative timing? I’m thinking of
a [beatclock] that sends out beat messages and a set of objects like
[beatmetro], [beatdelay~], etc. that act like their ms-based counterparts but
receive the beat clock and respond to tempo changes. Probably a genera
> On Aug 17, 2015, at 5:55 PM, IOhannes m zmölnig wrote:
>
> On 08/17/2015 09:59 PM, Spencer Russell wrote:
>> My thought was that a wrapper object would be something that interested
>> parties could put together on our/their own to get the language
>> interface
03:47 PM, IOhannes m zmölnig wrote:
> On 08/17/2015 09:24 PM, Spencer Russell wrote:
> > and maybe the object would be called [jl~] so you could instantiate [jl~
> > CoolNoise] and it would use your julia code to process blocks of audio.
>
> hopefully, there will be *no* wrappe
use problems if T was an Integer
type, but hopefully this gives the jist.
-s
On Mon, Aug 17, 2015, at 03:24 PM, Spencer Russell wrote:
> Julia has a C-API so you can embed Julia the julia
> interpreter/compiler/runtime into other applications by linking
> against libjulia.so. It would be pret
Julia has a C-API so you can embed Julia the julia
interpreter/compiler/runtime into other applications by linking against
libjulia.so. It would be pretty doable to write a PD external that took
a julia module as an argument and called an agreed-to method (like
"process")
So you could define a jul
A pointer to a char (*char) is not the same size as a char. A pointer to
a char is the size of a pointer on your machine (8 on a 64-bit machine).
But when you increment a char pointer it gets incremented by the size of
a char (1) and when you increment a float pointer it gets incremented by
the si
You're not likely to get very good results with just a single delay. The
way these systems normally work (e.g. on phones and conferencing
systems) is to continuously estimate the transfer function between the
speaker and the microphone (impulse response in the time domain). Then
you take the receiv
I saw a really interesting talk last year by Johan Schalkwyk, the head
of the Google speech recognition group. One of the points he made was
that while Google's algorithms are important, they got a lot more
leverage from the sheer amount of data they have access to. It allows
them to get away with
I spent quite a bit of time yesterday and today looking at how to get audio
between machines on a network in PD, so I wanted to share what I found in
the hopes that it saves someone else some time.
For reference i'm on OSX 10.9.4, using PD-extended 0.43.4
There are several objects that claim to b
10 matches
Mail list logo