Oh, OK! Understood. Thanks for clarifying.
Brady
On Mon, Dec 18, 2017, 2:30 PM Simon Iten wrote:
> On 18 Dec 2017, at 14:33, Brady Sharp wrote:
>
> Using the dynamically-created solution in my example let's everything work
> as it should. That abstraction passes audio right after creation, w
> On 18 Dec 2017, at 14:33, Brady Sharp wrote:
>
> Using the dynamically-created solution in my example let's everything work as
> it should. That abstraction passes audio right after creation, without
> having to toggle DSP, or save, or anything else.
the point that johannes makes is, that y
Using the dynamically-created solution in my example let's everything work
as it should. That abstraction passes audio right after creation, without
having to toggle DSP, or save, or anything else.
I think it would be an improvement for a basic routing abstraction to work
as it should, and not ha
On 2017-12-18 00:45, Brady Sharp wrote:
> I'd rather not toggle DSP,
> since I could be in the midst of recording a long loop or something
but you already do (by whatever you do to make Pd aware of new signal
processing objects).
or am i missing something ( i *might* be).
fgasdmr
IOhannes
sig
Thanks IOhannes.
For me, the dynamic patch option (included in the demo link I sent) is
probably the best workaround, since it passes audio instantly upon creation
as expected. Since I'm usually holding a guitar as I perform, it's fewer
keystrokes and stuff I'll need to worry about. I'd rather n
On 12/17/2017 06:40 PM, Brady Sharp wrote:
> [...]
this is kind of known (at least to me :-)).
my workaround for live coding sessions is simply to hit Ctrl-S (save the
patch), which will force a recompilation of the DSP graph as well.
that workaround is so simple and effective, that i didn't reall
I'm working on an audio patchbay function, with a small abstraction that
simply [receive~]'s from one bus and [throw~]'s to another. I'm using $1
and $2 in the bus names, but that doesn't seem to be the issue, as it does
the same for fixed-name buses as well.
What happens is that when I create th