gt; pixel-sized white squares to the buffer, I can use this as my mask, no?
>>
>>>>>> Gesendet: Samstag, 08. April 2017 um 10:02 Uhr
>>>>>> Von: "Roman Haefeli"
>>>>>> An: pd-list
>>>>>> Betreff:
meworks, but I have
never done it in GEM (honestly I haven't used GEM for a long time
now). I guess you can use two [gemframebuffer] objects and switch
your connections every other frame...
Gesendet: Samstag, 08. April 2017 um 10:32 Uhr
Von: "Christof Ressi"
An: "Roman Ha
pd-list@lists.iem.at
> Betreff: Re: [PD] [Gem] Modifying single pixel of pix image
>
> Thank you, Christof and Cyrille, for your insights. I think I
> understood the concept. But do I need even framebuffer ping-ponging
> when I only _add_ to the framebuffer? Let's say I add more an
de.
> >
> > Framebuffer ping ponging is easy in openFrameworks, but I have
> > never done it in GEM (honestly I haven't used GEM for a long time
> > now). I guess you can use two [gemframebuffer] objects and switch
> > your connections every other frame...
>
ections every other frame...
Gesendet: Samstag, 08. April 2017 um 10:32 Uhr
Von: "Christof Ressi"
An: "Roman Haefeli"
Cc: pd-list
Betreff: Re: [PD] [Gem] Modifying single pixel of pix image
That's funny, I just did exactly this recently, but in openFrameworks. If yo
in GL.
>
> Hope that helps!
>
>
> > Gesendet: Samstag, 08. April 2017 um 10:02 Uhr
> > Von: "Roman Haefeli"
> > An: pd-list
> > Betreff: Re: [PD] [Gem] Modifying single pixel of pix image
> >
> > On Sam, 2017-04-08 at 08:29 +0200, Chris
be much slower.
You can also mix the two approaches: create the mask on the CPU and do actually
masking in GL.
Hope that helps!
> Gesendet: Samstag, 08. April 2017 um 10:02 Uhr
> Von: "Roman Haefeli"
> An: pd-list
> Betreff: Re: [PD] [Gem] Modifying single pixel of pix
> > An: pd-list@lists.iem.at
> > Betreff: [PD] [Gem] Modifying single pixel of pix image
> >
> > Hi
> >
> > Is it possible to manipulate a single pixel of a an image loaded by
> > [pix_image]? Specifically, I'd like to change the alpha value of
>
If it can be on the GPU, use a fragment shader! Do you work with a formula or
do you set the alpha values by hand?
> Gesendet: Freitag, 07. April 2017 um 23:39 Uhr
> Von: "Roman Haefeli"
> An: pd-list@lists.iem.at
> Betreff: [PD] [Gem] Modifying single pixel of pix i
Hi
Is it possible to manipulate a single pixel of a an image loaded by
[pix_image]? Specifically, I'd like to change the alpha value of
certain pixels. It doesn't matter to me whether the manipulation
happens in the pix realm or the GL realm. Currently I can think only of
cumbersome ways like usin
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