Just don't forget [GEMglMatrixMode GL_MODELVIEW] after [GEMglOrtho -1 1
-1 1 1 20] to manipulate transformations on model (geos) (and view).
++
Jack
Le 11/09/2017 à 00:32, Roman Haefeli a écrit :
> On Mon, 2017-09-11 at 00:24 +0200, Jack wrote:
>> Here, your patch using what we said before as a
On Mon, 2017-09-11 at 00:24 +0200, Jack wrote:
> Here, your patch using what we said before as a workaround... if
> needed ! :)
You were faster than me :-) Yes, this is what I meant to do. Thanks
for clarifying.
Roman
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On Son, 2017-09-10 at 23:34 +0200, Jack wrote:
>
>
> However, you can simulate [ortho] if you need it now with :
>
> [GEMglMatrixMode GL_PROJECTION]
> >
> >
> [GEMglLoadIdentity]
> >
> >
> [GEMglOrtho -1 1 -1 1 1 20]
>
> With these objects, you reset the projection and use orthographic
> pr
Here, your patch using what we said before as a workaround... if needed ! :)
++
Jack
Le 11/09/2017 à 00:10, Roman Haefeli a écrit :
> On Son, 2017-09-10 at 23:33 +0200, cyrille henry wrote:
>> hello,
>>
>> Le 10/09/2017 à 22:34, Roman Haefeli a écrit :
>>
>>>
>
> But how can someon
Le 11/09/2017 à 00:10, Roman Haefeli a écrit :
My initial task that got me into investigating changes in [ortho] is
rendering a cylinder that fits exactly into a window of a given size.
It was very easy to do in the last Gem release, but I don't seem able
to do it with current Gem.
See attach
On Son, 2017-09-10 at 23:33 +0200, cyrille henry wrote:
> hello,
>
> Le 10/09/2017 à 22:34, Roman Haefeli a écrit :
>
> >
> > >
> > > >
> > > > But how can someone use the full window area with the new
> > > > default
> > > > mode?
> > > changing the windows perspective!!!
> > > (using the per
Le 10/09/2017 à 23:50, cyrille henry a écrit :
>
>
> Le 10/09/2017 à 23:34, Jack a écrit :
> ...
>> Don't forget to use just after your geo (if you want your perspective
>> come back) :
>>
>> [GEMglMatrixMode GL_PROJECTION]
>> |
>> [GEMglLoadIdentity]
>> |
>> [GEMglFrustum -1 1 -1 1 1 20]
>
> th
Le 10/09/2017 à 23:34, Jack a écrit :
...
Don't forget to use just after your geo (if you want your perspective
come back) :
[GEMglMatrixMode GL_PROJECTION]
|
[GEMglLoadIdentity]
|
[GEMglFrustum -1 1 -1 1 1 20]
this will only work for square windows : unlike the perspec message, frustrum
is
Hello Roman,
Le 10/09/2017 à 22:34, Roman Haefeli a écrit :
> On Sam, 2017-09-09 at 18:50 +0200, cyrille henry wrote:
>>
>> Le 09/09/2017 à 12:44, Roman Haefeli a écrit :
>>>
>>> On Sam, 2017-09-09 at 12:37 +0200, cyrille henry wrote:
hello,
yes, the ortho was buggy and fixed. But t
hello,
Le 10/09/2017 à 22:34, Roman Haefeli a écrit :
But how can someone use the full window area with the new default
mode?
changing the windows perspective!!!
(using the perspec message to gemwin, see help file)
Sorry, I don't understand. Maybe I simply don't understand which
question thi
On Sam, 2017-09-09 at 18:50 +0200, cyrille henry wrote:
>
> Le 09/09/2017 à 12:44, Roman Haefeli a écrit :
> >
> > On Sam, 2017-09-09 at 12:37 +0200, cyrille henry wrote:
> > >
> > > hello,
> > > yes, the ortho was buggy and fixed. But the old behaviours is
> > > still
> > > possible if you send
So, i missed something here :)
I thought [ortho] changed the behavior of [gemwin] to replace
'glFrustum' with 'glOrtho' by sending an 'internal' message. But, i was
wrong because i forgot [ortho] is on its own gemchain.
However, it would be quite easy, now [gemwin] is an abstraction, to
switch be
the gemwin object, or abstraction did not have any ortho message.
ortho is an object that you put in the gemchain.
i.e. there is no change in recent Gem.
cheers
c
Le 09/09/2017 à 14:14, Jack a écrit :
For info : it seems that [gemwin] (as abstraction with a recent Gem from
git) doesn't manage
Le 09/09/2017 à 12:44, Roman Haefeli a écrit :
On Sam, 2017-09-09 at 12:37 +0200, cyrille henry wrote:
hello,
yes, the ortho was buggy and fixed. But the old behaviours is still
possible if you send a "compat" message.
See help file.
I see, thanks. I should have checked the help file in the
For info : it seems that [gemwin] (as abstraction with a recent Gem from
git) doesn't manage glOrtho but only glFrustum, so you won't be able to
use [ortho] with a recent Gem (or i missed something ?).
++
Jack
Le 09/09/2017 à 12:44, Roman Haefeli a écrit :
> On Sam, 2017-09-09 at 12:37 +0200, c
On Sam, 2017-09-09 at 12:37 +0200, cyrille henry wrote:
> hello,
> yes, the ortho was buggy and fixed. But the old behaviours is still
> possible if you send a "compat" message.
> See help file.
I see, thanks. I should have checked the help file in the first place.
But how can someone use the ful
hello,
yes, the ortho was buggy and fixed. But the old behaviours is still possible if you send
a "compat" message.
See help file.
cheers
c
Le 09/09/2017 à 00:59, Roman Haefeli a écrit :
Hey all
A patch of mine with only a few geos that was developed with last
release of Gem 0.93.3 looks tot
Hey all
A patch of mine with only a few geos that was developed with last
release of Gem 0.93.3 looks totally messed up with current master. It
turns out that [ortho] is the culprit.
It appears that [ortho] used to screw with aspect ratio as it forces
both, window width and window height, to be 4
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