Re: [PD] [gemframebuffer] and [pix-film] ... weirdness

2018-03-05 Thread Jack
Le 04/03/2018 à 19:47, oliver a écrit : > Jack wrote: >> Hello Oliver, >> >> I reduce the patch to expose the problem. >> The different solutions are inside. >> Hope it helps... > > it does ! > > thanks a lot for your explanation, > your method also works with the chained shaders ! > > even

Re: [PD] [gemframebuffer] and [pix-film] ... weirdness

2018-03-04 Thread oliver
Jack wrote: Hello Oliver, I reduce the patch to expose the problem. The different solutions are inside. Hope it helps... it does ! thanks a lot for your explanation, your method also works with the chained shaders ! even though my ambition was to use one gemhead for everything, i see that

Re: [PD] [gemframebuffer] and [pix-film] ... weirdness

2018-03-03 Thread Jack
Hey Oliver, Do you have a minimal patch with a shader that described your problem ? It should be more easy to find a workaround if it exists but it seems yours works perfectly. ++ Jack Le 03/03/2018 à 12:23, oliver a écrit : > Jack wrote: >> Hello Oliver, >> >> As workaround you can put a

Re: [PD] [gemframebuffer] and [pix-film] ... weirdness

2018-03-03 Thread oliver
Jack wrote: Hello Oliver, As workaround you can put a [pix_separator] between the [t a a b] and [pix_texture]. But yes, the bahavior is weird. hi, jack ! thanks for your suggestion. this "sort of" works, meaning that with one [gemframebuffer] this method does what you say. if i am using

[PD] [gemframebuffer] and [pix-film] ... weirdness

2018-03-01 Thread oliver
hi, list ! PD 0.48-0 GEM 0.93.3 WINDOWS 7 / 64bit i encountered a weird thing in GEM recently: when i use [gemframebuffer] with a still image (using [pix_image]) i can work with glsl shaders like shown in the GEM tutorials. however, i recently tried to do the same with a movie (using