sounds a bit like the 2d.wave~ object from max and I wonder why it wasn't
used...
2016-07-14 7:49 GMT-03:00 José Rafael Subía Valdez :
> well.. it's like a table of tables, a matrix. and you address them by
> "frames" instead of by simple index (I am being overly simplistic here so
> bare with me
On 07/14/2016 12:49 PM, José Rafael Subía Valdez wrote:
> well.. it's like a table of tables, a matrix. and you address them by
> "frames" instead of by simple index
assuming you have uniform tables (all tables of the same size) it is
pretty easy to store the data in a single big table and calcula
well.. it's like a table of tables, a matrix. and you address them by
"frames" instead of by simple index (I am being overly simplistic here so
bare with me). jitter uses these to store video data, and what Charles did
is to store audio data. I am no longer a max user too, I changed to PD 8
years a
On Jul 14, José Rafael Subía Valdez wrote:
> Hello List,
>
> I am trying to implement an FFT Spectral Freeze patch based on "A Tutorial
> on Spectral Sound Processing Using Max/MSP and Jitter", Jean-Francois
> Charles. In the project, Charles uses the jitter objects to solve this.
>
> I am starti
Hello List,
I am trying to implement an FFT Spectral Freeze patch based on "A Tutorial
on Spectral Sound Processing Using Max/MSP and Jitter", Jean-Francois
Charles. In the project, Charles uses the jitter objects to solve this.
I am starting to play around with some ideas, but I was wondering if