Re: [PD] 3D tabplay?

2016-07-14 Thread Alexandre Torres Porres
sounds a bit like the 2d.wave~ object from max and I wonder why it wasn't used... 2016-07-14 7:49 GMT-03:00 José Rafael Subía Valdez : > well.. it's like a table of tables, a matrix. and you address them by > "frames" instead of by simple index (I am being overly simplistic here so > bare with me

Re: [PD] 3D tabplay?

2016-07-14 Thread IOhannes m zmölnig
On 07/14/2016 12:49 PM, José Rafael Subía Valdez wrote: > well.. it's like a table of tables, a matrix. and you address them by > "frames" instead of by simple index assuming you have uniform tables (all tables of the same size) it is pretty easy to store the data in a single big table and calcula

Re: [PD] 3D tabplay?

2016-07-14 Thread José Rafael Subía Valdez
well.. it's like a table of tables, a matrix. and you address them by "frames" instead of by simple index (I am being overly simplistic here so bare with me). jitter uses these to store video data, and what Charles did is to store audio data. I am no longer a max user too, I changed to PD 8 years a

Re: [PD] 3D tabplay?

2016-07-14 Thread Derek Kwan
On Jul 14, José Rafael Subía Valdez wrote: > Hello List, > > I am trying to implement an FFT Spectral Freeze patch based on "A Tutorial > on Spectral Sound Processing Using Max/MSP and Jitter", Jean-Francois > Charles. In the project, Charles uses the jitter objects to solve this. > > I am starti

[PD] 3D tabplay?

2016-07-14 Thread José Rafael Subía Valdez
Hello List, I am trying to implement an FFT Spectral Freeze patch based on "A Tutorial on Spectral Sound Processing Using Max/MSP and Jitter", Jean-Francois Charles. In the project, Charles uses the jitter objects to solve this. I am starting to play around with some ideas, but I was wondering if