El 18/02/16 a las 16:23, Martin Peach escribió:
With WiFi, it's radio so there are usually other transmitters around
which may reduce your bandwidth if they are on the same channel. You
might be able to change the channel you are on to get better throughput.
Martin, you made me learn about ch
On Thu, Feb 18, 2016 at 1:42 PM, Mario Mey wrote:
>
> I read here
> http://stackoverflow.com/questions/15060180/what-are-the-chances-of-losing-a-udp-packet
> this:
>
> *Packet loss happens for multiple reasons. Primarily it is caused by
> errors on individual links and network congestion.*
> * Pa
I read
here//http://stackoverflow.com/questions/15060180/what-are-the-chances-of-losing-a-udp-packet
this:
/
/
/Packet loss happens for multiple reasons. Primarily it is caused by
errors on individual links and network congestion.//
Packet loss due to errors on the link is very low, when links
This night I'll start doing my spectacle again (the last perform like
this was two years ago), where I use my MEH-SYSTEM. So... I don't have
time to do some TCP tests right now...
However, I did a some of them! (anxiety) With no luck, no success. I
have to use the MobMuPlat version that Daniel
On 2016-02-18 00:39, Chris McCormick wrote:
> source address after doing a "discovery" broadcast & reply exchate -
> kind of like zeroconf/bonjour. I'll have a think about a patch to submit
> to Miller for accomplishing this - should be small and simple.
speaking of zeroconf: if the server announc
On 18/02/16 07:33, Chris McCormick wrote:
On 18/02/16 05:07, Mario Mey wrote:
A buddy from a group suggested me to send "bursts of packets" instead
only one packet... considering this packet as important.
If you need guaranteed, ordered delivery from one machine to another
then you should use
Hi Mario,
On 18/02/16 05:07, Mario Mey wrote:
A buddy from a group suggested me to send "bursts of packets" instead
only one packet... considering this packet as important.
If you need guaranteed, ordered delivery from one machine to another
then you should use TCP sockets instead of UDP sock
Hi, there. I'm working with MobMuPlat in Android and PureData in Linux.
I use my MEH-SYSTEM (*1) and I'm having issues with packets loss.
A buddy from a group suggested me to send "bursts of packets" instead
only one packet... considering this packet as important. So, I imagine,
if I send 10 m