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Le 29/04/2015 13:15, IOhannes m zmoelnig a écrit :
> On 2015-04-29 12:36, Csaba Láng wrote:
>> Hi Iohannes,
>>
>> I just wanted to ask if according to you this approach is
>> feasible with such a gemwin dimension [dimen 7680x3240(. And if a
>> Mac Pro
On 2015-04-29 12:36, Csaba Láng wrote:
> Hi Iohannes,
>
> I just wanted to ask if according to you this approach is feasible with
> such a gemwin dimension [dimen 7680x3240(.
> And if a Mac Pro could handle it with 4-8 or 12 core processor.
>
I'm not very learned when it comes to apple, so I can
maybe yes
according to that : https://www.apple.com/befr/mac-pro/specs/
you can drive up to 3 x 4k displays with one macpro.
7680x3240 is only 2 x 4k
--
do it yourself
http://antoine.villeret.free.fr
2015-04-29 12:36 GMT+02:00 Csaba Láng :
> Hi Iohannes,
>
> I just wanted to ask if according t
Hi Iohannes,
I just wanted to ask if according to you this approach is feasible with
such a gemwin dimension [dimen 7680x3240(.
And if a Mac Pro could handle it with 4-8 or 12 core processor.
Regards:
Popesz
On Tue, Apr 28, 2015 at 10:40 AM, Cyrille Henry wrote:
> hello,
>
> yes,
> i think a
hello,
yes,
i think a good GPU can perform better rendering a 7k x 3K pixel image than most
laptop rendering a fullHD image.
you don't need 6 dual head2go, 4 triple head 2 go is enough.
cheers
Le 28/04/2015 10:28, Csaba Láng a écrit :
Gents,
what about a six thunderbolt output mac pro conn
Gents,
what about a six thunderbolt output mac pro connected with 6 dualhead2go
arranged in a 4x3 video matrix? Could it do the performance of 3d computing?
Just an idea.
P
On Mon, Apr 27, 2015 at 7:41 PM, Csaba Láng wrote:
> Gents,
>
> thanks for the ideas. Of course the topic is still opene
Gents,
thanks for the ideas. Of course the topic is still opened, I just have to
make some researches to find the best solutions.
Any news idea are more than welcome. And of course I will keep everyone
updated.
Will be back soon:
Popesz
On Mon, Apr 27, 2015 at 6:43 PM, Antoine Villeret <
antoin
one other solution which comes to my mind is VirtualGL [1]
I use it to display OpenGL content on remote computer.
It sounds like what Csaba tries to do, but I don't know it's resolution
limitation.
[1] : http://www.virtualgl.org/
Le lun. 27 avr. 2015 à 18:31, Cyrille Henry a écrit :
> well,
>
well,
the aim is not to render the image on the server and distribute part on the
client, but to distribute the openGL rendering on the many client.
maybe somthing like chromium could help :
http://chromium.sourceforge.net/
but i never tried it, I have no idea of how texture sharing, or multi pa
I'm interested in your project--I hadn't considered Gem to serve out
video to each display of a video wall. I have been working on setting
up a SAGE cluster (scalable adaptive graphics environment) to setup a
video wall.
SAGE provides a VNC client plugin that runs on the head node in the
cluster
hello,
no need for a client/server for this kind of resolutions : the most simple
solution is to use 2 or 3 powerfull GPU on a single PC.
1 single hi end GPU is able to control 3 UHD monitor (so about 12K x 3K pixels)
cheers
c
Le 27/04/2015 17:28, Csaba Láng a écrit :
Dear list,
is it pos
yes it is, BUT the bottleneck will be the -- as often -- the readback.
Once you create a 7680x3240px texture you need to read it back from the GPU
to the host memory to send it to other.
There are several ways to do that and without GPU texture compression I'm
pretty sure you can't achieve more tha
Dear list,
is it possible to create a media server with Gem, so I can create on the
server a resolution of [dimen 7680x3240(, and through network send to each
client one part of the Gem window, so I can have a resolution on a 4x3
matrix video wall with fullHD for each display.
Thanks in advance!
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