As far as I understand OpenGL, it's got one current context per
thread, and libGL does all sorts of evil things with threads and
thread-local storage to make it all work transparently. An
object-oriented OpenGL interface seems like the right way to go,
though, for all sorts of other reasons.
Arcad
I've updated the patch to also add tuples to pynie.
Arcady
pynie-list-tuple.patch
Description: Binary data
On Feb 7, 2008, at 4:37 AM, Arcady Goldmints-Orlov (via RT) wrote:
# New Ticket Created by "Arcady Goldmints-Orlov"
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Check the output of ps when it hangs. I think Configure.pl might be
trying to run SVK, which is apparently included with 10.5.2, and if
you've never used SVK, it asks you to set it up and waits for some
input, which you can't see. I've had the same problem, it can be
worked around by runnin
# New Ticket Created by "Arcady Goldmints-Orlov"
# Please include the string: [perl #50616]
# in the subject line of all future correspondence about this issue.
# http://rt.perl.org/rt3/Ticket/Display.html?id=50616 >
This patch enables pynie to parse and construct lists.
A