Blaise A Bourdin writes:
> There may be good reasons to want to read / write in a given ordering:
> post-processing an existing computation, applying non trivial boundary
> conditions that need to be computed separately, or restarting a computation
> on a different number of processors.
> Als
There may be good reasons to want to read / write in a given ordering:
post-processing an existing computation, applying non trivial boundary
conditions that need to be computed separately, or restarting a computation on
a different number of processors.
Also, Exodus has restriction on cell ord
Matthew Knepley writes:
> On Mon, Nov 27, 2017 at 9:24 PM, Jed Brown wrote:
>
>> Matthew Knepley writes:
>>
>> > On Mon, Nov 27, 2017 at 8:08 PM, Jed Brown wrote:
>> >
>> >> I don't know the answer to your question (Matt?), but do you really need
>> >> to reorder the entire mesh or would it be
On Mon, Nov 27, 2017 at 9:24 PM, Jed Brown wrote:
> Matthew Knepley writes:
>
> > On Mon, Nov 27, 2017 at 8:08 PM, Jed Brown wrote:
> >
> >> I don't know the answer to your question (Matt?), but do you really need
> >> to reorder the entire mesh or would it be sufficient to label your
> >> poin
Matthew Knepley writes:
> On Mon, Nov 27, 2017 at 8:08 PM, Jed Brown wrote:
>
>> I don't know the answer to your question (Matt?), but do you really need
>> to reorder the entire mesh or would it be sufficient to label your
>> points with their original numbering?
>
>
> Maybe I am wrong, but I t
On Mon, Nov 27, 2017 at 8:08 PM, Jed Brown wrote:
> I don't know the answer to your question (Matt?), but do you really need
> to reorder the entire mesh or would it be sufficient to label your
> points with their original numbering?
Maybe I am wrong, but I think it amounts to the same thing. I
I don't know the answer to your question (Matt?), but do you really need
to reorder the entire mesh or would it be sufficient to label your
points with their original numbering?
Blaise A Bourdin writes:
> Hi,
> I am fighting with natural ordering in DMplex with multi-fields / multi
> components