Hmmmseem to be getting a weird linker error when I build OGL (from
the independent package) against 2.9:
/usr/bin/ld: ogl_dll_composit.o: relocation R_X86_64_32 against
`wxDivisionControlPoint::ms_classInfo' can not be used when making a
shared object; recompile with -fPIC
ogl_dll_composit.o:
Le 17/01/2011 23:20, Dave Page a écrit :
> On Mon, Jan 17, 2011 at 10:13 PM, Guillaume Lelarge
> wrote:
>> Actually, I don't see us maintaining OGL. We don't have the manpower to
>> do that.
>>
>> I'm wondering if we really need OGL. What do we use it for? because if
>> it's now out of wxWidgets a
On Mon, Jan 17, 2011 at 10:13 PM, Guillaume Lelarge
wrote:
> Actually, I don't see us maintaining OGL. We don't have the manpower to
> do that.
>
> I'm wondering if we really need OGL. What do we use it for? because if
> it's now out of wxWidgets and if it's an important component for us, we
> are
On Mon, Jan 17, 2011 at 3:30 PM, Peter Geoghegan
wrote:
>>> in pgsDictionaryGen.cpp, why do we do this?:
>>>
>>> wxString line;
>>> while ((line = text.ReadLine()) && !input.Eof())
>>> {
>>> ++resul
Le 17/01/2011 16:30, Peter Geoghegan a écrit :
> On 16 January 2011 22:39, Dave Page wrote:
>> On Sun, Jan 16, 2011 at 6:47 PM, Peter Geoghegan
> [...]
>> How did the OGL port go? I looked at that briefly, and had a rough
>> build in 10 minutes or so iirc. Oh, and in answer to your previous
>> com
On 16 January 2011 22:39, Dave Page wrote:
> On Sun, Jan 16, 2011 at 6:47 PM, Peter Geoghegan
> From what I can see in a quick glance at the docs, the only conversion
> operator is to const char* in 2.8, so I guess that is a legacy thing
> as you suggest. There are good reasons for the different c