On Mon, Jul 27, 2009 at 09:11, Magnus Hagander wrote:
> On Fri, Jul 24, 2009 at 21:33, Dave Page wrote:
>> On Fri, Jul 24, 2009 at 8:07 PM, Magnus Hagander wrote:
>>
>>> I'm going to apply this for HEAD. I'm considering backpatching as
>>> well, to speed up all build machines. Comments on that?
>>
On Fri, Jul 24, 2009 at 21:33, Dave Page wrote:
> On Fri, Jul 24, 2009 at 8:07 PM, Magnus Hagander wrote:
>
>> I'm going to apply this for HEAD. I'm considering backpatching as
>> well, to speed up all build machines. Comments on that?
>
> Let's see how it goes in the BF for HEAD, and then backpatc
On Fri, Jul 24, 2009 at 8:07 PM, Magnus Hagander wrote:
> I'm going to apply this for HEAD. I'm considering backpatching as
> well, to speed up all build machines. Comments on that?
Let's see how it goes in the BF for HEAD, and then backpatch if it
looks good. I'm keen to get the potential speedu
Hi!
I have a simple one-line patch to enable the use of multiple CPUs or
cores when building with MSVC. It is only inside the C compiler
itself, but it makes about a 30-35% reduction in compile time on a
fairly CPU-limited dual-CPU VM. It would probably do a lot more on for
example a quadcore. It