Re: [Pharo-dev] Roassal vs Roassal 2

2014-09-13 Thread Alexandre Bergel
> wow 500.000 is a huge number for my needs. How about animation ? I assume its > similar situation there too. Well then I have little reason not to use it. > Hopefully I will make a few contributions too :) I have not pushed Roassal to its limits regarding animation. But as far as we have see

Re: [Pharo-dev] Pharo breakpoints

2014-09-13 Thread Ben Coman
stepharo wrote: On 13/9/14 10:54, Johan Brichau wrote: Hi guys, As described in this issue on the Seaside tracker [1], it appears that setting a breakpoint on a method simply sends the #break message. As #break is not an uncommon method name, the choice for this makes is a de-facto reserved

Re: [Pharo-dev] Which Character Encodings do you want/need in Pharo ?

2014-09-13 Thread Ben Coman
kilon alios wrote: I see thank you very much for the detailed explanation. I suspected it was working a bit like you described but now I know the juicy details :)  Maybe you should add that text to an Encoding chapter in Pharo For The Enterprise so its widely available for people lik

Re: [Pharo-dev] The Dilemma: Building a Futuristic GUI for Ephestos

2014-09-13 Thread Ronie Salgado
Hello, On 13/9/14 20:11, Enrico Schwass wrote: > > Hi > > another option could be the verse protocol. There was a plugin for Maya > and Blender to do realtime rendering. Dont know if there is some automatic > Swig-like wrapper for smalltalk but FFI might work. > > > There is Wig like wrapper for

Re: [Pharo-dev] The Dilemma: Building a Futuristic GUI for Ephestos

2014-09-13 Thread stepharo
On 13/9/14 20:11, Enrico Schwass wrote: Hi another option could be the verse protocol. There was a plugin for Maya and Blender to do realtime rendering. Dont know if there is some automatic Swig-like wrapper for smalltalk but FFI might work. There is Wig like wrapper for Pharo done by ronie

Re: [Pharo-dev] The Dilemma: Building a Futuristic GUI for Ephestos

2014-09-13 Thread kilon alios
Moving data between Pharo and Blender via Ephestos is not a problem, just something I need to sit down and code. I can already access all operators and all propertied of blender from pharo via Ephestos. What that mean is that you can manipulate Blender from pharo any way you want. Verse is a data

Re: [Pharo-dev] The Dilemma: Building a Futuristic GUI for Ephestos

2014-09-13 Thread Enrico Schwass
Hi another option could be the verse protocol. There was a plugin for Maya and Blender to do realtime rendering. Dont know if there is some automatic Swig-like wrapper for smalltalk but FFI might work. http://youtu.be/c_D2YJSNj8I Almost a decade ago I did some ruby bindings by hand. It was w

Re: [Pharo-dev] Pharo breakpoints

2014-09-13 Thread stepharo
On 13/9/14 10:54, Johan Brichau wrote: Hi guys, As described in this issue on the Seaside tracker [1], it appears that setting a breakpoint on a method simply sends the #break message. As #break is not an uncommon method name, the choice for this makes is a de-facto reserved method in Pharo.

[Pharo-dev] AlphaImageMorph performance

2014-09-13 Thread kilon alios
so I sat down to find a good way to import pngs with transparence in pharo and animate them and I ended up to this code morph:= AlphaImageMorph new. morph openInWorld . form1 :=Form fromFileNamed:'/Users/kilon/Pictures/box.png'. form2 :=Form fromFileNamed:'/Users/kilon/Pictures/box2.png'. [(1 to:

Re: [Pharo-dev] The Dilemma: Building a Futuristic GUI for Ephestos

2014-09-13 Thread kilon alios
" I am curious. You mean rendering Bitmap from blender, for later use in Pharo UI? " yes exactly. Blender can render in all popular graphics files, most used are png. Animation frames can be rendered each frame in its own file. So basically its a lot like the average games out there. "I will sug

Re: [Pharo-dev] The Dilemma: Building a Futuristic GUI for Ephestos

2014-09-13 Thread Hilaire
Hi, Le 13/09/2014 11:05, kilon alios a écrit : have integration with Blender so my idea now is to drop Hyperion and instead make the GUI inside Blender and export it as a set of animatable bitmaps. I am curious. You mean rendering Bitmap from blender, for later use in Pharo UI? My dile

Re: [Pharo-dev] Thanks :)

2014-09-13 Thread Craig Latta
Hooray! :) -C -- Craig Latta netjam.org +31 6 2757 7177 (SMS ok) + 1 415 287 3547 (no SMS)

Re: [Pharo-dev] fosdem 2015

2014-09-13 Thread Craig Latta
Hoi Stephan-- > I will put out a proposal for a devroom, yes. That is no guarantee > that we will get one, the amount of space is limited. Looking forward to it! -C -- Craig Latta netjam.org +31 6 2757 7177 (SMS ok) + 1 415 287 3547 (no SMS)

Re: [Pharo-dev] Thanks :)

2014-09-13 Thread Alexandre Bergel
Indeed! > Le 12-09-2014 à 16:51, stepharo a écrit : > > Every time we improve the system with a little change, the system gets > better. And in Pharo we do it daily. Thank you all for all your changes and > enhancements. **You** make Pharo cool. > > http://pharoweekly.wordpress.com/2014/09/12

[Pharo-dev] The Dilemma: Building a Futuristic GUI for Ephestos

2014-09-13 Thread kilon alios
So far Ephestos has gone quite well and I am satisfied with my progress so far. I think its time to start thinking about a GUI for it. I was always very interested in creating futuristic GUIs like this http://vimeo.com/68113915 At first I thought about a project "Hyperion" to explore the idea of

[Pharo-dev] Pharo breakpoints

2014-09-13 Thread Johan Brichau
Hi guys, As described in this issue on the Seaside tracker [1], it appears that setting a breakpoint on a method simply sends the #break message. As #break is not an uncommon method name, the choice for this makes is a de-facto reserved method in Pharo. Would it not be better to rename #break t