>>> 3. Providing a script is so "old style" and hard to remember - why not
>>> define a #stable
>>>and put your config into MetaRepoForPharo30
>>>So others can easily load it via ConfigurationBrowser with a few clicks
>>> in a fresh image.
>>
>> Yes! You’re very right. Can you add me as
> > 3. Providing a script is so "old style" and hard to remember - why not
> > define a #stable
> > and put your config into MetaRepoForPharo30
> > So others can easily load it via ConfigurationBrowser with a few clicks
> > in a fresh image.
>
> Yes! You’re very right. Can you add me as
>> 3. Providing a script is so "old style" and hard to remember - why not
>> define a #stable
>> and put your config into MetaRepoForPharo30
>> So others can easily load it via ConfigurationBrowser with a few clicks
>> in a fresh image.
>
> even better: have a jerkins build where peo
Hi!
> first: this is a cool project!
>
> Then a few comments:
>
> 1. When using the script in a fresh Pharo3.0 Latest update: #30620 it
> complains:
>
> This package depends on the following classes:
> ROAthensMorph
> You must resolve these dependencies before you will be
Hi Stephan!
> Nice!
Thanks!
> When loading the configuration as shown in the manual, there was a complaint
> about
> a class not found yet.
Sorry about that. An incorrect version contained in a baseline went through our
tests.
The problem is now fixed.
> The examples showed up fine though. T
On 04 Dec 2013, at 20:30, milton mamani wrote:
>
> 3. Providing a script is so "old style" and hard to remember - why not
> define a #stable
> and put your config into MetaRepoForPharo30
> So others can easily load it via ConfigurationBrowser with a few clicks
> in a fresh image.
Hi Alexandre, Ronie, Milton,
first: this is a cool project!
Then a few comments:
1. When using the script in a fresh Pharo3.0 Latest update: #30620 it
complains:
This package depends on the following classes:
ROAthensMorph
You must resolve these dependencies before you
Hi Alexandre, Ronie, Milton,
first: this is a cool project!
Then a few comments:
1. When using the script in a fresh Pharo3.0 Latest update: #30620 it
complains:
This package depends on the following classes:
ROAthensMorph
You must resolve these dependencies
Nice!
I directly tried it loading into 30618 with te latest vm on OS X Mavericks.
When loading the configuration as shown in the manual, there was a complaint
about
a class not found yet. The examples showed up fine though. They look great.
The first one with the square/cube I couldn’t get the c
Roassal 3D Its designed to work with OpenGL 2.x, however latest versions
have been tested with OpenGL 4.x. Supporting multiples versions of OpenGL
and taking advantage of the available hardware when possible, its always on
the plans.
Greetings,
Ronie Salgado
2013/12/4 kilon alios
> hey congrat
Alex
what about taking the doc and turning it in pier syntax?
Stef
On Dec 4, 2013, at 2:29 PM, Alexandre Bergel wrote:
> Dear Friends and Colleagues,
>
> We are happy to (officially) announce Roassal 3d. Roassal 3d is about
> creating and animating 3d scenes. It is meant to visualize data.
ronie will visit us at lille for a month starting 31 of December.
Stef
On Dec 4, 2013, at 4:02 PM, p...@highoctane.be wrote:
> Awesome! Looks like Ronie indeed worked a lot to get this. Kudos!
>
> I am eager to be the 19th to learn more about Moose things
> (http://www.lifl.fr/~etien/MooseDay.
Awesome! Looks like Ronie indeed worked a lot to get this. Kudos!
I am eager to be the 19th to learn more about Moose things (
http://www.lifl.fr/~etien/MooseDay.html).
Phil
On Wed, Dec 4, 2013 at 2:29 PM, Alexandre Bergel wrote:
> Dear Friends and Colleagues,
>
> We are happy to (officially)
Great!
Doru
On Wed, Dec 4, 2013 at 2:29 PM, Alexandre Bergel wrote:
> Dear Friends and Colleagues,
>
> We are happy to (officially) announce Roassal 3d. Roassal 3d is about
> creating and animating 3d scenes. It is meant to visualize data. Roassal 3d
> recently got textures, translucence, addit
hey congratulations on your release. Which opengl version you use for
Roassal 3d ?
On Wed, Dec 4, 2013 at 3:29 PM, Alexandre Bergel wrote:
> Dear Friends and Colleagues,
>
> We are happy to (officially) announce Roassal 3d. Roassal 3d is about
> creating and animating 3d scenes. It is meant to v
Dear Friends and Colleagues,
We are happy to (officially) announce Roassal 3d. Roassal 3d is about creating
and animating 3d scenes. It is meant to visualize data. Roassal 3d recently got
textures, translucence, additional layouts and various light models.
It would be great to receive feedback.
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