Re: [Pharo-dev] [ANN] new GT features: disk memory, ws.stfx.eu sharing, closeable panes and others

2014-10-26 Thread stepharo
On 25/10/14 01:48, Tudor Girba wrote: Hi Steph, No. It's just a stupid dump on the harddisk of the current contents as soon as there is a change. Where do I find more about the undo mechanism? Look in the history package in the image A HistoryIterator holds an UndoRedoGroup in order to

Re: [Pharo-dev] [ANN] new GT features: disk memory, ws.stfx.eu sharing, closeable panes and others

2014-10-25 Thread stepharo
Hi doru do not forget to ask syrel to resign the license agreement because it did not arrive up to our archive. Stef On 25/10/14 06:19, Tudor Girba wrote: Hi, We are quite actively working on GT. First of all, thanks everyone for the feedback. We take it quite seriously and we do our best

Re: [Pharo-dev] [ANN] new GT features: disk memory, ws.stfx.eu sharing, closeable panes and others

2014-10-25 Thread stepharo
For Instant caching did you use the undo mechanism of Alain? Stef On 25/10/14 06:19, Tudor Girba wrote: Hi, We are quite actively working on GT. First of all, thanks everyone for the feedback. We take it quite seriously and we do our best to take it into account. Please keep the discussions

Re: [Pharo-dev] [ANN] new GT features: disk memory, ws.stfx.eu sharing, closeable panes and others

2014-10-25 Thread Tudor Girba
Hi Steph, No. It's just a stupid dump on the harddisk of the current contents as soon as there is a change. Where do I find more about the undo mechanism? Cheers, Doru On Sat, Oct 25, 2014 at 8:40 AM, stepharo steph...@free.fr wrote: For Instant caching did you use the undo mechanism of

[Pharo-dev] [ANN] new GT features: disk memory, ws.stfx.eu sharing, closeable panes and others

2014-10-24 Thread Tudor Girba
Hi, We are quite actively working on GT. First of all, thanks everyone for the feedback. We take it quite seriously and we do our best to take it into account. Please keep the discussions flowing. I summarized some of the things that happened recently in the playground and inspector here: