Re: [Pharo-dev] Call for features for Roassal 3d

2013-12-27 Thread Yuriy Tymchuk
Wow, this are really cool in-depth tasks. Uko On 27 Dec 2013, at 17:41, Stéphane Ducasse wrote: > > On 27 Dec 2013, at 16:29, Yuriy Tymchuk wrote: > >> I wasn’t able to find Ronie’s list. >> >> One thing that I find crucial - is navigation. Video-game navigation is >> cool, but you must ag

Re: [Pharo-dev] Call for features for Roassal 3d

2013-12-27 Thread Stéphane Ducasse
On 27 Dec 2013, at 16:29, Yuriy Tymchuk wrote: > I wasn’t able to find Ronie’s list. > > One thing that I find crucial - is navigation. Video-game navigation is cool, > but you must agree that it’s not always what you need. Maybe it would be > useful to be able to rotate around the centre of

Re: [Pharo-dev] Call for features for Roassal 3d

2013-12-27 Thread Yuriy Tymchuk
I wasn’t able to find Ronie’s list. One thing that I find crucial - is navigation. Video-game navigation is cool, but you must agree that it’s not always what you need. Maybe it would be useful to be able to rotate around the centre of a scene (or around element). I’m not sure about my proposal

Re: [Pharo-dev] Call for features for Roassal 3d

2013-12-27 Thread Stéphane Ducasse
On 27 Dec 2013, at 11:57, Alexandre Bergel wrote: > Hi! > > Ronie will visit Igor and RMoD for more than one month, starting next week. > Roassal 3d will be our daily plate. > > Broad question: What are the features you would like to see in Roassal 3d? I do not know but the list that ronie

[Pharo-dev] Call for features for Roassal 3d

2013-12-27 Thread Alexandre Bergel
Hi! Ronie will visit Igor and RMoD for more than one month, starting next week. Roassal 3d will be our daily plate. Broad question: What are the features you would like to see in Roassal 3d? Cheers, Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.be