Re: [Pharo-project] FMSound bass1 play

2013-03-10 Thread stephane ducasse
thanks! Latest version from yesterday does not work on my mac. On Mar 9, 2013, at 11:30 PM, p...@highoctane.be wrote: Never got that working on iOS. Obvious since: - (void) ioBeep { #ifdef BUILD_FOR_OSX NSBeep(); #endif } On OSX From docs: http://cocoadev.com/wiki/NSBeep

Re: [Pharo-project] FMSound bass1 play

2013-03-10 Thread stephane ducasse
In fact I get really unpredictable behavior. Sometimes I can produce a sound sometimes not. SoundService default soundEnabled: true I'm puzzled Stef On Mar 9, 2013, at 10:21 PM, stephane ducasse stephane.duca...@free.fr wrote: Hi guys I'm migrating the package Sound and MorphicSound to

Re: [Pharo-project] FMSound bass1 play

2013-03-10 Thread p...@highoctane.be
SoundService and all that looks like in need of some refactoring at the moment. Here is what I do and it appears to work: in my app initialize BaseSoundSystem soundEnabled: true. BaseSoundSystem initialize. soundbank := Dictionary new. soundbank add: #rightAnswer - FMSound flute1.

Re: [Pharo-project] FMSound bass1 play

2013-03-10 Thread stephane ducasse
I tried BaseSoundSystem soundEnabled: true. BaseSoundSystem initialize. FMSound marimba play with pharo2.0 and the latest vm but it does not on my mac. I will see esteban soon. Stef On Mar 10, 2013, at 5:44 PM, p...@highoctane.be wrote: SoundService and all that looks like in need of some

[Pharo-project] FMSound bass1 play

2013-03-09 Thread stephane ducasse
Hi guys I'm migrating the package Sound and MorphicSound to Pharo2.0 and SmalltalkHub. But I cannot make FMSound bass1 play produce a sound. Phil if i remember correctly you worked on that a couple of months ago. Can you summarize your findings? Stef

Re: [Pharo-project] FMSound bass1 play

2013-03-09 Thread stephane ducasse
The problem was that I had my headset plugged in and not on my ears = just one hour to find that is the indication that I should better go to sleep. Stef On Mar 9, 2013, at 10:21 PM, stephane ducasse stephane.duca...@free.fr wrote: Hi guys I'm migrating the package Sound and MorphicSound

Re: [Pharo-project] FMSound bass1 play

2013-03-09 Thread stephane ducasse
but Beeper primitiveBeep still does not work Stef On Mar 9, 2013, at 11:05 PM, stephane ducasse stephane.duca...@free.fr wrote: The problem was that I had my headset plugged in and not on my ears = just one hour to find that is the indication that I should better go to sleep. Stef

Re: [Pharo-project] FMSound bass1 play

2013-03-09 Thread p...@highoctane.be
Will have a look at my notes. Phil 2013/3/9 stephane ducasse stephane.duca...@free.fr: The problem was that I had my headset plugged in and not on my ears = just one hour to find that is the indication that I should better go to sleep. Stef On Mar 9, 2013, at 10:21 PM, stephane ducasse

Re: [Pharo-project] FMSound bass1 play

2013-03-09 Thread p...@highoctane.be
Never got that working on iOS. Obvious since: - (void) ioBeep { #ifdef BUILD_FOR_OSX NSBeep(); #endif } On OSX From docs: http://cocoadev.com/wiki/NSBeep NSBeep() plays the system beep that the users have defined in the Sound Panel of the System Preferences. If sound effects aren't