thanks!
Latest version from yesterday does not work on my mac.
On Mar 9, 2013, at 11:30 PM, p...@highoctane.be wrote:
Never got that working on iOS. Obvious since:
- (void) ioBeep {
#ifdef BUILD_FOR_OSX
NSBeep();
#endif
}
On OSX
From docs:
http://cocoadev.com/wiki/NSBeep
In fact I get really unpredictable behavior.
Sometimes I can produce a sound sometimes not.
SoundService default soundEnabled: true
I'm puzzled
Stef
On Mar 9, 2013, at 10:21 PM, stephane ducasse stephane.duca...@free.fr wrote:
Hi guys
I'm migrating the package Sound and MorphicSound to
SoundService and all that looks like in need of some refactoring at the moment.
Here is what I do and it appears to work:
in my app initialize
BaseSoundSystem soundEnabled: true.
BaseSoundSystem initialize.
soundbank := Dictionary new.
soundbank add: #rightAnswer - FMSound flute1.
I tried
BaseSoundSystem soundEnabled: true.
BaseSoundSystem initialize.
FMSound marimba play
with pharo2.0 and the latest vm but it does not on my mac.
I will see esteban soon.
Stef
On Mar 10, 2013, at 5:44 PM, p...@highoctane.be wrote:
SoundService and all that looks like in need of some
Hi guys
I'm migrating the package Sound and MorphicSound to Pharo2.0 and SmalltalkHub.
But I cannot make
FMSound bass1 play
produce a sound.
Phil if i remember correctly you worked on that a couple of months ago.
Can you summarize your findings?
Stef
The problem was that I had my headset plugged in and not on my ears = just one
hour to find that is the indication that I should better go to sleep.
Stef
On Mar 9, 2013, at 10:21 PM, stephane ducasse stephane.duca...@free.fr wrote:
Hi guys
I'm migrating the package Sound and MorphicSound
but
Beeper primitiveBeep
still does not work
Stef
On Mar 9, 2013, at 11:05 PM, stephane ducasse stephane.duca...@free.fr wrote:
The problem was that I had my headset plugged in and not on my ears = just
one hour to find that is the indication that I should better go to sleep.
Stef
Will have a look at my notes.
Phil
2013/3/9 stephane ducasse stephane.duca...@free.fr:
The problem was that I had my headset plugged in and not on my ears = just
one hour to find that is the indication that I should better go to sleep.
Stef
On Mar 9, 2013, at 10:21 PM, stephane ducasse
Never got that working on iOS. Obvious since:
- (void) ioBeep {
#ifdef BUILD_FOR_OSX
NSBeep();
#endif
}
On OSX
From docs:
http://cocoadev.com/wiki/NSBeep
NSBeep() plays the system beep that the users have defined in the
Sound Panel of the System Preferences.
If sound effects aren't