Re: [Pharo-project] Lumiere on Linux?

2011-03-16 Thread Alexandre Bergel
> Hi Alex, Have you ever tried Ballon3D? http://www.squeaksource.com/Balloon3D > It's an "OpenGL" coded in Smalltalk. It seems like the toolkit you are > building, surely you can reuse or enhance it to suit your needs. We had a look at Balloon3D. Impossible to load it in Pharo. Too many obsolete

Re: [Pharo-project] Lumiere on Linux?

2011-03-16 Thread Fernando Olivero
Hi Alex, Have you ever tried Ballon3D? http://www.squeaksource.com/Balloon3D It's an "OpenGL" coded in Smalltalk. It seems like the toolkit you are building, surely you can reuse or enhance it to suit your needs. Seems my previous question was ambiguous, I've meant if you are using Forms as the su

Re: [Pharo-project] Lumiere on Linux?

2011-03-16 Thread Alexandre Bergel
I am wondering how this will be practical (I have no mean to be arrogant, I just try to understand). Is this tied to a particular platform? Will it work on Linux and Windows? Cog or No-Cog? Cheers, Alexandre On 15 Mar 2011, at 21:01, Igor Stasenko wrote: > from this message i learn that i hav

Re: [Pharo-project] Lumiere on Linux?

2011-03-16 Thread Alexandre Bergel
realized in >> Smalltalk. Anyone can comment on it? >> >> Cheers, >> Alexandre >> >>> >>> >>> >>> >>> From: pharo-project-boun...@lists.gforge.inria.fr >>> [ph

Re: [Pharo-project] Lumiere on Linux?

2011-03-16 Thread Fernando Olivero
sts.gforge.inria.fr > Subject: Re: [Pharo-project] Lumiere on Linux? > > I think that the correct choice is libGL.so,but I'm just guessing. > > On Sat, Mar 12, 2011 at 9:43 PM, Schwab,Wilhelm K > mailto:bsch...@anest.ufl.edu>> wrote: > I tried the 1.2 one-click with Lumier

Re: [Pharo-project] Lumiere on Linux?

2011-03-16 Thread Fernando Olivero
Igor, i would love to have the time for working on the OpenGl bindings to NBoost for the MAC. And then combine your text rendering examples with Pango, to combine: Canvas + Text support. I guess once i finish my Phd i will have time! In any case i will try to dedicate some spare time whenever i can

Re: [Pharo-project] Lumiere on Linux?

2011-03-16 Thread Stéphane Ducasse
igor first a canvas because lot of people can help for using it and this will support parallelisation of actions. Stef > from this message i learn that i have to kick my ass and continue > working on NativeBoost, > including its OpenGL bindings. > > Too bad, there is not much people who can d

Re: [Pharo-project] Lumiere on Linux?

2011-03-15 Thread Igor Stasenko
from this message i learn that i have to kick my ass and continue working on NativeBoost, including its OpenGL bindings. Too bad, there is not much people who can do low level assembly + VM hacking + openGL hacking and interested in pushing NB forward and/or collaborating with me :( On 16 March 2

Re: [Pharo-project] Lumiere on Linux?

2011-03-15 Thread Fernando Olivero
sts.gforge.inria.fr >> [pharo-project-boun...@lists.gforge.inria.fr] On Behalf Of Ricardo Jacas >> [ricardo.ja...@gmail.com] >> Sent: Tuesday, March 15, 2011 11:07 AM >> To: Pharo-project@lists.gforge.inria.fr >> Subject: Re: [Pharo-project] Lumiere on Linux? >> >&

Re: [Pharo-project] Lumiere on Linux?

2011-03-15 Thread Alexandre Bergel
heers, Alexandre > > > > > From: pharo-project-boun...@lists.gforge.inria.fr > [pharo-project-boun...@lists.gforge.inria.fr] On Behalf Of Ricardo Jacas > [ricardo.ja...@gmail.com] > Sent: Tuesday, March 15, 2011 11:07 AM > To: Pharo-project@lists.gforge.inria.fr >

Re: [Pharo-project] Lumiere on Linux?

2011-03-15 Thread Ricardo Jacas
ardo.ja...@gmail.com] > Sent: Tuesday, March 15, 2011 11:07 AM > To: Pharo-project@lists.gforge.inria.fr > Subject: Re: [Pharo-project] Lumiere on Linux? > > Hi guys, as Alex said we are currently working on a quite simple 3d > library entirely based on Morph. > Right know there

Re: [Pharo-project] Lumiere on Linux?

2011-03-15 Thread Schwab,Wilhelm K
ricardo.ja...@gmail.com] Sent: Tuesday, March 15, 2011 11:07 AM To: Pharo-project@lists.gforge.inria.fr Subject: Re: [Pharo-project] Lumiere on Linux? Hi guys, as Alex said we are currently working on a quite simple 3d library entirely based on Morph. Right know there is only cubes and "3d lines

Re: [Pharo-project] Lumiere on Linux?

2011-03-15 Thread Ricardo Jacas
ject@lists.gforge.inria.fr > Subject: Re: [Pharo-project] Lumiere on Linux? > > I think that the correct choice is libGL.so,but I'm just guessing. > > On Sat, Mar 12, 2011 at 9:43 PM, Schwab,Wilhelm K > mailto:bsch...@anest.ufl.edu>> wrote: > I tried the 1.2 o

Re: [Pharo-project] Lumiere on Linux?

2011-03-13 Thread Schwab,Wilhelm K
@lists.gforge.inria.fr Subject: Re: [Pharo-project] Lumiere on Linux? I think that the correct choice is libGL.so,but I'm just guessing. On Sat, Mar 12, 2011 at 9:43 PM, Schwab,Wilhelm K mailto:bsch...@anest.ufl.edu>> wrote: I tried the 1.2 one-click with Lumiere. Following the collaboractive book,

Re: [Pharo-project] Lumiere on Linux?

2011-03-13 Thread Schwab,Wilhelm K
Of Alexandre Bergel [alexandre.ber...@me.com] Sent: Saturday, March 12, 2011 10:00 PM To: Pharo-project@lists.gforge.inria.fr Subject: Re: [Pharo-project] Lumiere on Linux? Hi ! We are currently working on a 3d engine which is not tied to any external libraries. We can provide more information if necessary

Re: [Pharo-project] Lumiere on Linux?

2011-03-12 Thread Alexandre Bergel
Hi ! We are currently working on a 3d engine which is not tied to any external libraries. We can provide more information if necessary. Cheers, Alexandre Le 12 mars 2011 à 23:48, Lemuus a écrit : > I think that the correct choice is libGL.so,but I'm just guessing. > > On Sat, Mar 12, 20

Re: [Pharo-project] Lumiere on Linux?

2011-03-12 Thread Lemuus
I think that the correct choice is libGL.so,but I'm just guessing. On Sat, Mar 12, 2011 at 9:43 PM, Schwab,Wilhelm K wrote: > I tried the 1.2 one-click with Lumiere. Following the collaboractive book, > > Gofer it >squeaksource: 'Lumiere'; >package: 'ConfigurationOfLumiere'; >

[Pharo-project] Lumiere on Linux?

2011-03-12 Thread Schwab,Wilhelm K
I tried the 1.2 one-click with Lumiere. Following the collaboractive book, Gofer it squeaksource: 'Lumiere'; package: 'ConfigurationOfLumiere'; load. ( Smalltalk globals classNamed:'ConfigurationOfLumiere' ) perform: #loadDefault. led to a warning about D