> Hi Alex, Have you ever tried Ballon3D? http://www.squeaksource.com/Balloon3D
> It's an "OpenGL" coded in Smalltalk. It seems like the toolkit you are
> building, surely you can reuse or enhance it to suit your needs.
We had a look at Balloon3D. Impossible to load it in Pharo. Too many obsolete
Hi Alex, Have you ever tried Ballon3D? http://www.squeaksource.com/Balloon3D
It's an "OpenGL" coded in Smalltalk. It seems like the toolkit you are
building, surely you can reuse or enhance it to suit your needs.
Seems my previous question was ambiguous, I've meant if you are using
Forms as the su
I am wondering how this will be practical (I have no mean to be arrogant, I
just try to understand). Is this tied to a particular platform? Will it work on
Linux and Windows? Cog or No-Cog?
Cheers,
Alexandre
On 15 Mar 2011, at 21:01, Igor Stasenko wrote:
> from this message i learn that i hav
realized in
>> Smalltalk. Anyone can comment on it?
>>
>> Cheers,
>> Alexandre
>>
>>>
>>>
>>>
>>>
>>> From: pharo-project-boun...@lists.gforge.inria.fr
>>> [ph
sts.gforge.inria.fr
> Subject: Re: [Pharo-project] Lumiere on Linux?
>
> I think that the correct choice is libGL.so,but I'm just guessing.
>
> On Sat, Mar 12, 2011 at 9:43 PM, Schwab,Wilhelm K
> mailto:bsch...@anest.ufl.edu>> wrote:
> I tried the 1.2 one-click with Lumier
Igor, i would love to have the time for working on the OpenGl bindings
to NBoost for the MAC.
And then combine your text rendering examples with Pango, to combine:
Canvas + Text support.
I guess once i finish my Phd i will have time! In any case i will try
to dedicate some spare time whenever i can
igor
first a canvas because lot of people can help for using it and this will
support parallelisation of actions.
Stef
> from this message i learn that i have to kick my ass and continue
> working on NativeBoost,
> including its OpenGL bindings.
>
> Too bad, there is not much people who can d
from this message i learn that i have to kick my ass and continue
working on NativeBoost,
including its OpenGL bindings.
Too bad, there is not much people who can do low level assembly + VM
hacking + openGL hacking
and interested in pushing NB forward and/or collaborating with me :(
On 16 March 2
sts.gforge.inria.fr
>> [pharo-project-boun...@lists.gforge.inria.fr] On Behalf Of Ricardo Jacas
>> [ricardo.ja...@gmail.com]
>> Sent: Tuesday, March 15, 2011 11:07 AM
>> To: Pharo-project@lists.gforge.inria.fr
>> Subject: Re: [Pharo-project] Lumiere on Linux?
>>
>&
heers,
Alexandre
>
>
>
>
> From: pharo-project-boun...@lists.gforge.inria.fr
> [pharo-project-boun...@lists.gforge.inria.fr] On Behalf Of Ricardo Jacas
> [ricardo.ja...@gmail.com]
> Sent: Tuesday, March 15, 2011 11:07 AM
> To: Pharo-project@lists.gforge.inria.fr
>
ardo.ja...@gmail.com]
> Sent: Tuesday, March 15, 2011 11:07 AM
> To: Pharo-project@lists.gforge.inria.fr
> Subject: Re: [Pharo-project] Lumiere on Linux?
>
> Hi guys, as Alex said we are currently working on a quite simple 3d
> library entirely based on Morph.
> Right know there
ricardo.ja...@gmail.com]
Sent: Tuesday, March 15, 2011 11:07 AM
To: Pharo-project@lists.gforge.inria.fr
Subject: Re: [Pharo-project] Lumiere on Linux?
Hi guys, as Alex said we are currently working on a quite simple 3d
library entirely based on Morph.
Right know there is only cubes and "3d lines
ject@lists.gforge.inria.fr
> Subject: Re: [Pharo-project] Lumiere on Linux?
>
> I think that the correct choice is libGL.so,but I'm just guessing.
>
> On Sat, Mar 12, 2011 at 9:43 PM, Schwab,Wilhelm K
> mailto:bsch...@anest.ufl.edu>> wrote:
> I tried the 1.2 o
@lists.gforge.inria.fr
Subject: Re: [Pharo-project] Lumiere on Linux?
I think that the correct choice is libGL.so,but I'm just guessing.
On Sat, Mar 12, 2011 at 9:43 PM, Schwab,Wilhelm K
mailto:bsch...@anest.ufl.edu>> wrote:
I tried the 1.2 one-click with Lumiere. Following the collaboractive book,
Of Alexandre Bergel
[alexandre.ber...@me.com]
Sent: Saturday, March 12, 2011 10:00 PM
To: Pharo-project@lists.gforge.inria.fr
Subject: Re: [Pharo-project] Lumiere on Linux?
Hi !
We are currently working on a 3d engine which is not tied to any external
libraries.
We can provide more information if necessary
Hi !
We are currently working on a 3d engine which is not tied to any external
libraries.
We can provide more information if necessary.
Cheers,
Alexandre
Le 12 mars 2011 à 23:48, Lemuus a écrit :
> I think that the correct choice is libGL.so,but I'm just guessing.
>
> On Sat, Mar 12, 20
I think that the correct choice is libGL.so,but I'm just guessing.
On Sat, Mar 12, 2011 at 9:43 PM, Schwab,Wilhelm K wrote:
> I tried the 1.2 one-click with Lumiere. Following the collaboractive book,
>
> Gofer it
>squeaksource: 'Lumiere';
>package: 'ConfigurationOfLumiere';
>
I tried the 1.2 one-click with Lumiere. Following the collaboractive book,
Gofer it
squeaksource: 'Lumiere';
package: 'ConfigurationOfLumiere';
load.
( Smalltalk globals classNamed:'ConfigurationOfLumiere' ) perform:
#loadDefault.
led to a warning about D
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