>
> I would like to see a general support for (keyboard) switchable
> desktops/worlds (yet without the ugly project stuff). Any Linux
> and modern OS has that.
as I mentioned several times I would like to get in place a much better way to
dfined shortcut and associate
them to morph. They were
Hello,
I just use class JRWorldManager from attachment from recent topic
MultipleWorlds. Class author is Jochen Riekhof. You can find it in this
list.
With JRWorldManager you can switch between multiple worlds.
2010/7/1 Torsten Bergmann
> Denis wrote on pharo-dev
> >But absent method is very s
On Jul 1, 2010, at 9:14 20AM, Torsten Bergmann wrote:
> Denis wrote on pharo-dev
>> But absent method is very simlpe.
>> ...
>> It is nothing about Project. It can be rewrited to:
>> ...
>> I like this feature for fullscreen applications.With this I dont need close
>> all my opened tools when dep
On Thu, Jul 1, 2010 at 9:14 AM, Torsten Bergmann wrote:
> Denis wrote on pharo-dev
> >But absent method is very simlpe.
> >...
> >It is nothing about Project. It can be rewrited to:
> >...
> >I like this feature for fullscreen applications.With this I dont need
> close
> >all my opened tools when
Denis wrote on pharo-dev
>But absent method is very simlpe.
>...
>It is nothing about Project. It can be rewrited to:
>...
>I like this feature for fullscreen applications.With this I dont need close
>all my opened tools when deploy app.
Hi Denis,
I would like to see a general support for (keyboa
I know about Projects. But absent method is very simlpe
beWorldForProject: aProject
self privateOwner: nil.
worldState := WorldState new.
self addHand: HandMorph new.
self setProperty: #optimumExtentFromAuthor toValue: Display extent.
self startSteppingSubmorphsOf: self
It is
You cannot anymore.
Projects are not supported features. We got discussions in the mailing-list
about that
some times ago.
Stef
On Jun 30, 2010, at 10:27 PM, Denis Kudriashov wrote:
> How I can install new World in Pharo 1.1?
>
> In pharo 1.0 I do :
>
> newWorld beWorldForProject: nil.
>
>
How I can install new World in Pharo 1.1?
In pharo 1.0 I do :
newWorld beWorldForProject: nil.
But #beWorldForProject: absent in 1.1
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