Hi
I'm cleaning Sensor use so that we end up with a better layered system.
Now I see this method and I wonder (replacing Sensor by hand does not work.
But I do not understand why this methods has to explicitly invoke
runStepMethods… to me it looks like a broken behavior
due probably to the
Indeed is weird. I think it has to explicitly call runStepMethods,
because it's not forking , thus taking control of the ui process, does
it make sense?
I would remove the method (and all the similar ones found in the
image, that explicitly reference Sensor and while doing true
whileTrue:[ ...],
On May 13, 2012, at 8:32 PM, Fernando Olivero wrote:
Indeed is weird. I think it has to explicitly call runStepMethods,
because it's not forking , thus taking control of the ui process, does
it make sense?
I would remove the method (and all the similar ones found in the
image, that
Stéphane Ducasse wrote
Now I see this method and I wonder (replacing Sensor by hand does not
work.
...
What do you think?
I'm reimplementing it without Sensor, integrated well with Morphic... It's
almost done... I'll try to upload tonight.
Sean
--
View this message in context:
On 13 May 2012 22:13, Sean P. DeNigris s...@clipperadams.com wrote:
Stéphane Ducasse wrote
Now I see this method and I wonder (replacing Sensor by hand does not
work.
...
What do you think?
I'm reimplementing it without Sensor, integrated well with Morphic... It's
almost done... I'll
Sean
thanks a lot.
pay attention we already did it. Check less sensor bug entry:
http://code.google.com/p/pharo/issues/detail?id=5887
Stef
On May 13, 2012, at 10:13 PM, Sean P. DeNigris wrote:
Stéphane Ducasse wrote
Now I see this method and I wonder (replacing Sensor by hand
Igor Stasenko wrote
You're too slow. We did it already :)
WTF!!! You guys are getting too good, lol.
One thing... The instance creation should be:
poly := PolygonMorph
vertices: { p1. p1 }
color: Color transparent
borderWidth: 2
On 14 May 2012 04:33, Sean P. DeNigris s...@clipperadams.com wrote:
Igor Stasenko wrote
You're too slow. We did it already :)
WTF!!! You guys are getting too good, lol.
One thing... The instance creation should be:
poly := PolygonMorph
vertices: { p1. p1 }