Igor Stasenko wrote:
On 2 June 2010 15:16, Juan Vuletich j...@jvuletich.org wrote:
Lukas Renggli wrote:
Hi Juan,
This looks really exiting!
How do you get the actual pixels drawn? Is this implemented in
Smalltalk? Did you write primitives to do that? Are you using external
libraries?
On 4 June 2010 16:26, Juan Vuletich j...@jvuletich.org wrote:
Igor Stasenko wrote:
On 2 June 2010 15:16, Juan Vuletich j...@jvuletich.org wrote:
Lukas Renggli wrote:
Hi Juan,
This looks really exiting!
How do you get the actual pixels drawn? Is this implemented in
Smalltalk? Did you
Juan Vuletich wrote:
Yes, that would be cool. I also thought about multi user multi touch
tables, where I need to handle input form several fingers
simultaneously, that can belong or not to the same hand (user). Also
multiple standard and MIDI keyboards, continuous MIDI controllers, pen
Stéphane Ducasse wrote:
finishing something is always taking time and this is great to see you making
progress on that front.
For the PhD it could be full time job to sell that.
Did you identify potential research group?
Stef
I'm trying to contact a research group on graphics at my
Juan Vuletich wrote:
My work is not about creating svg files but about rendering them. The
links are the same because they point to the original svg (vector
graphics) file used to render both in Inkscape and in Morphic 3. If you
want to save the rendered versions, your web browser should allow
On 2 June 2010 15:16, Juan Vuletich j...@jvuletich.org wrote:
Lukas Renggli wrote:
Hi Juan,
This looks really exiting!
How do you get the actual pixels drawn? Is this implemented in
Smalltalk? Did you write primitives to do that? Are you using external
libraries? How does it compare
Hi Folks,
I'm new to this list, but many of you already know me.
Morphic 3 is a deep redesign of the Morphic framework. It includes new
rendering algorithms I developed that produce unparalleled visual
quality. Really. This is the best 2d rendering in the world. You can
take a look at
Hi Juan,
This looks really exiting!
How do you get the actual pixels drawn? Is this implemented in
Smalltalk? Did you write primitives to do that? Are you using external
libraries? How does it compare performance wise with the current
rendering?
Lukas
On 2 June 2010 13:43, Juan Vuletich
Hi Juan,
This is __really__ cool.
Cheers,
Alexandre
On 2 Jun 2010, at 08:16, Juan Vuletich wrote:
Lukas Renggli wrote:
Hi Juan,
This looks really exiting!
How do you get the actual pixels drawn? Is this implemented in
Smalltalk? Did you write primitives to do that? Are you using
Actually, this is beyond cool :)
Doru
On 2 Jun 2010, at 17:42, Alexandre Bergel wrote:
Hi Juan,
This is __really__ cool.
Cheers,
Alexandre
On 2 Jun 2010, at 08:16, Juan Vuletich wrote:
Lukas Renggli wrote:
Hi Juan,
This looks really exiting!
How do you get the actual pixels drawn? Is
On 02/06/2010 12:43, Juan Vuletich wrote:
Hi Folks,
I'm new to this list, but many of you already know me.
Morphic 3 is a deep redesign of the Morphic framework. It includes new
rendering algorithms I developed that produce unparalleled visual
quality. Really. This is the best 2d rendering
Woah, cool. ^^
On Wed, Jun 2, 2010 at 8:44 PM, Douglas Brebner
squeakli...@fang.demon.co.uk wrote:
On 02/06/2010 12:43, Juan Vuletich wrote:
Hi Folks,
I'm new to this list, but many of you already know me.
Morphic 3 is a deep redesign of the Morphic framework. It includes new
rendering
Douglas Brebner wrote:
On 02/06/2010 12:43, Juan Vuletich wrote:
Hi Folks,
I'm new to this list, but many of you already know me.
Morphic 3 is a deep redesign of the Morphic framework. It includes
new rendering algorithms I developed that produce unparalleled visual
quality. Really. This is
finishing something is always taking time and this is great to see you making
progress on that front.
For the PhD it could be full time job to sell that.
Did you identify potential research group?
Stef
Douglas Brebner wrote:
On 02/06/2010 12:43, Juan Vuletich wrote:
Hi Folks,
I'm new to
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