Hi Laura,
Thanks for the detailed answer. Please let's continue this discussion. It
will help us figure out how to describe Spotter and maybe it will provide .
On Sun, Feb 8, 2015 at 6:27 PM, Laura Risani wrote:
> Hi again Doru ,
>
> Thanks for the detail feedback. I provided some inlined answ
Hi Offray,
If I correctly understand your question you want to auto save something in your
glamour script. I do not know since I am not expert in Glamour. But I think
glamour emit some event and you can have some callbacks for this. I saw this
while browsing the glamour examples.
Cheers,
Alex
Just when I found a way to reduce the total size of the changes file, I
noticed the latest versions in the repository doesn't have this issue,
what a good way of wasting one's time learning about the guts of
Monticello :)
But just for the record:
The problem happened after installing into GlorpSes
No idea what you talking about so I will take your word for it :`D
On Mon, Feb 9, 2015 at 10:04 PM, stepharo wrote:
> You have basically
> logicalfont that describes what you want
> then a logicial font is checking reality and you get a Strikefont? or
> a FT
> Now htere were many patche
hehe I like your pacman clone , well done :)
On Mon, Feb 9, 2015 at 10:11 PM, Laura Risani
wrote:
> Hi ,
>
> I developed some little games in distribution v3 (seems they work fine in
> v4 except perhaps some visual difference).
> If you want to take a look at them (feedback is welcome) they are
Hi all,
This mail will have two parts, a small first one where I share my
advances and little context on the project and the second one, with
details where I made specific questions regarding concepts and code and
how to make progress. I hope to be fluid and proper balanced and
interesting en
I like the look of the eaterMe :)
This is really nice to have your games because I would really like to
extract from all these board games
a frameworks for doing games.
Anna will probably contact you because your games are much better coded
than the old ones :)
Stef
Le 9/2/15 21:34, Ignacio Sniechowski a écrit :
Impressive!
I love your tetris.
Me too :)
Laura if you give me access to your repo I will do a little formatting
pass on some code.
I like that you have a model and a separate representation.
Now I will play with the other ones :)
In the Sudoku
Impressive!
I love your tetris.
In the Sudoku you should put bigger numbers, they are too small.
The eater I think is still work in progress, isn't it?
Would you wirte a tutorial on how do you develop the Tetris or the Sudoku?
It would be great!
thank
Nacho
*Lic. Ignacio Sniechowski, MBA*
*Prosav
Cool!
I will have a look :)
Le 9/2/15 21:11, Laura Risani a écrit :
Hi ,
I developed some little games in distribution v3 (seems they work fine
in v4 except perhaps some visual difference).
If you want to take a look at them (feedback is welcome) they are here
MCSmalltalkhubRepository
owner:
Hi ,
I developed some little games in distribution v3 (seems they work fine in
v4 except perhaps some visual difference).
If you want to take a look at them (feedback is welcome) they are here
MCSmalltalkhubRepository
owner: 'squidik'
project: 'Games'
user: ''
password: nil
Love,
Laura
On Mon,
You have basically
logicalfont that describes what you want
then a logicial font is checking reality and you get a Strikefont?
or a FT
Now htere were many patches and globals so this part would really need
to cleaning such StandardFonts which is a kind of registry.
Especially because FT
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OK, thanks Dale.
> On 08 Feb 2015, at 17:22, Dale Henrichs
> wrote:
>
>
> On 2/8/15 4:06 AM, Sven Van Caekenberghe wrote:
>>> On 08 Feb 2015, at 12:03, Manfred Kröhnert
>>> wrote:
>>>
>>> Hello Sven,
>>>
>>> On Sun, Feb 8, 2015 at 11:32 AM, Sven Van Caekenberghe wrote:
>>> It is always be
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