Thanks Nicolai,
What I was trying to do was to package all the *.lua files as a .zip
file, with the .love extension, to package the video game. This one did
the trick:
(gameFolder childrenMatching: '*.lua')
do: [:luaFile | zip addFile: luaFile as: luaFile basename].
Cheers,
Offray
On 0
2017-01-04 4:44 GMT+01:00 Offray Vladimir Luna Cárdenas <
offray.l...@mutabit.com>:
> Hi :-),
>
> I'm creating a Grafoscopio interactive notebook for learning Lua and
> making a small video game with the LÖVE 2D game engine, following the
> excellent SheepPollution video series[1]. My first video
Hi :-),
I'm creating a Grafoscopio interactive notebook for learning Lua and
making a small video game with the LÖVE 2D game engine, following the
excellent SheepPollution video series[1]. My first video game is now
working (the old classic Pong) and the notebook contains actionable web
links