You can see what's going on with this:
p := GTPlayground open.
pmodel := p model.
logger := GLMMemoryLogger new.
pmodel logger: logger.
pmodel
Then open the annoucements pane to see what is going on.
Be ready to use the interrupt combo as I have experienced strange effects
:-)
If you have a han
On Wed, Mar 1, 2017 at 10:06 AM, Offray Vladimir Luna Cárdenas <
offray.l...@mutabit.com> wrote:
>
> On 28/02/17 02:12, Ben Coman wrote:
>
>
>
> On Tue, Feb 28, 2017 at 11:28 AM, Offray Vladimir Luna Cárdenas <
> offray.l...@mutabit.com> wrote:
>
>> Hi,
>>
>> I would like to store the object resul
On 28/02/17 02:12, Ben Coman wrote:
On Tue, Feb 28, 2017 at 11:28 AM, Offray Vladimir Luna Cárdenas
mailto:offray.l...@mutabit.com>> wrote:
Hi,
I would like to store the object resulting from executing a
playground. This would imply two steps:
- Knowing that the playground
On Tue, Feb 28, 2017 at 3:12 PM, Ben Coman wrote:
>
>
> On Tue, Feb 28, 2017 at 11:28 AM, Offray Vladimir Luna Cárdenas <
> offray.l...@mutabit.com> wrote:
>
>> Hi,
>>
>> I would like to store the object resulting from executing a playground.
>> This would imply two steps:
>>
>> - Knowing that th
On Tue, Feb 28, 2017 at 11:28 AM, Offray Vladimir Luna Cárdenas <
offray.l...@mutabit.com> wrote:
> Hi,
>
> I would like to store the object resulting from executing a playground.
> This would imply two steps:
>
> - Knowing that the playground content was executed (via the play button or
> its sho
Hi,
I would like to store the object resulting from executing a playground.
This would imply two steps:
- Knowing that the playground content was executed (via the play button
or its shortcuts Ctrl + Shift + g or Ctrl + g).
- Getting the results of that execution. For example if the result at