Hi ,
I developed some little games in distribution v3 (seems they work fine in
v4 except perhaps some visual difference).
If you want to take a look at them (feedback is welcome) they are here
MCSmalltalkhubRepository
owner: 'squidik'
project: 'Games'
user: ''
password: nil
Love,
Laura
On Mon,
You have basically
logicalfont that describes what you want
then a logicial font is checking reality and you get a Strikefont?
or a FT
Now htere were many patches and globals so this part would really need
to cleaning such StandardFonts which is a kind of registry.
Especially because
Impressive!
I love your tetris.
In the Sudoku you should put bigger numbers, they are too small.
The eater I think is still work in progress, isn't it?
Would you wirte a tutorial on how do you develop the Tetris or the Sudoku?
It would be great!
thank
Nacho
*Lic. Ignacio Sniechowski, MBA*
Le 9/2/15 21:34, Ignacio Sniechowski a écrit :
Impressive!
I love your tetris.
Me too :)
Laura if you give me access to your repo I will do a little formatting
pass on some code.
I like that you have a model and a separate representation.
Now I will play with the other ones :)
In the
I like the look of the eaterMe :)
This is really nice to have your games because I would really like to
extract from all these board games
a frameworks for doing games.
Anna will probably contact you because your games are much better coded
than the old ones :)
Stef
Cool!
I will have a look :)
Le 9/2/15 21:11, Laura Risani a écrit :
Hi ,
I developed some little games in distribution v3 (seems they work fine
in v4 except perhaps some visual difference).
If you want to take a look at them (feedback is welcome) they are here
MCSmalltalkhubRepository
hehe I like your pacman clone , well done :)
On Mon, Feb 9, 2015 at 10:11 PM, Laura Risani laura.ris...@gmail.com
wrote:
Hi ,
I developed some little games in distribution v3 (seems they work fine in
v4 except perhaps some visual difference).
If you want to take a look at them (feedback is
No idea what you talking about so I will take your word for it :`D
On Mon, Feb 9, 2015 at 10:04 PM, stepharo steph...@free.fr wrote:
You have basically
logicalfont that describes what you want
then a logicial font is checking reality and you get a Strikefont? or
a FT
Now htere were
Hi guys
It was for so long on my todo list that I decided to start addressing it.
I publish games that were defined long time ago in Squeak.
- Tetris
- Miners
- SameGame
- ChineseCheckers
There are now available via the metarepository configuration browser
I will continue to
very cool !
2015-02-08 12:05 GMT+01:00 Ignacio Sniechowski 0800na...@gmail.com:
Stef,
Thanks so much!
I love this because its fun to analyze the code and learn from it.
Best
Nacho
*Lic. Ignacio Sniechowski, MBA*
*Prosavic SRL*
*Tel: (011) 4542-6714*
On Sun, Feb
I fixed the configurationOfTetris but I cannot publish it to
MetaRepoForPharo40.
Can you copy it from my repo and try?
I will verify all the others.
why I think that such games should be rewritten: crying for a subclass :)
drawOn: aCanvas
Draw a rectangle with a solid, inset, or raised border.
Note: the raised border color *and* the inset border color are
generated
from the receiver's own color, instead of having the inset
wow if you turn it upside down it reads written in C ;D
Definetly not ideal example code for beginners , but I am grateful someone
actually bothered writing that code so I and other newcomers learn a bit
more about Morphic.
On Sun, Feb 8, 2015 at 7:56 PM, stepharo steph...@free.fr wrote:
why
In case of mines I see now that each opened cell is a red box of doom .
Apparently the morph DNU fontOfSize . Looks like StrikeFont class is the
culprit used in MinesTiledrawOn:
Well done Stef . The artefact problem is gone and I have committed your
configuration to MetaRepo4.
On Sun, Feb 8, 2015 at 8:30 PM, stepharo steph...@free.fr wrote:
I fixed it.
Now this is a good example on how an application should embed its fonts.
Stef
Le 8/2/15 19:12, kilon alios a écrit
Thank you Stef, its great to have some games for Pharo :)
Some issues
1) I cannot find ChineseChekers in conf browser
2) None of the 3 games comes with an easy way to open them. I had to use
$GameName$ new openInWindow.
3) Tetris is giving me a MNU apparently it does not find the LedMorph class
Le 8/2/15 17:39, kilon alios a écrit :
Thank you Stef, its great to have some games for Pharo :)
Some issues
1) I cannot find ChineseChekers in conf browser
2) None of the 3 games comes with an easy way to open them. I had to
use $GameName$ new openInWindow.
3) Tetris is giving me a MNU
yes it works and I took the liberty to commit to the meta repo for pharo 4
, well done Stef :)
On Sun, Feb 8, 2015 at 7:49 PM, stepharo steph...@free.fr wrote:
I fixed the configurationOfTetris but I cannot publish it to
MetaRepoForPharo40.
Can you copy it from my repo and try?
I will
Pay attention, most of them should be cleaned and probably rewritten :)
Now I would love to have a framework to build games if you are
interested contact me.
The idea is that we have often
a board
tiles
level...
We should redo the graphics.
PS:
I published but not migrated
Thanks I do not get why it does not work with me. O_o
Le 8/2/15 20:07, kilon alios a écrit :
Well done Stef . The artefact problem is gone and I have committed
your configuration to MetaRepo4.
On Sun, Feb 8, 2015 at 8:30 PM, stepharo steph...@free.fr
mailto:steph...@free.fr wrote:
I
Does pharo come with its own standard TTFs ? I am unfamiliar with how fonts
work in Pharo exactly will take a look at mines and see what I can
understand.
On Sun, Feb 8, 2015 at 11:11 PM, stepharo steph...@free.fr wrote:
Thanks I do not get why it does not work with me. O_o
Le 8/2/15 20:07,
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