Re: [Pharo-users] Woden-Roassal 3d object rotations

2015-05-01 Thread stepharo
Le 27/4/15 09:36, Ronie Salgado a écrit : Hello Mr. Lusa, Sorry for not answering earlier, I added the missing support for the rotations by adding some methods that changes the internal scene node orientation. I also did a small refactoring in the support for orientation, because I

Re: [Pharo-users] Woden-Roassal 3d object rotations

2015-04-27 Thread Lusa Nicolas
Hello mr. Salgado, I've just tried it out really quickly and it looks awesome! Looking forward to use it in my project. Thank you! Cheers, Nicolas On Apr 27, 2015, at 9:36 AM, Ronie Salgado ronies...@gmail.commailto:ronies...@gmail.com wrote: Hello Mr. Lusa, Sorry for not answering

Re: [Pharo-users] Woden-Roassal 3d object rotations

2015-04-27 Thread Lusa Nicolas
Hello it's me again, I've been playing around a little and found a bug which makes all rotations the same. No matter which rotation you call it is always going to rotate around the X axis. I guess that is due the fact that all the three rotations end up calling: (self class xrot: angle) *

[Pharo-users] Woden-Roassal 3d object rotations

2015-04-22 Thread Lusa Nicolas
Hi, I am still working with Woden, in particular with Woden-Roassal and I noticed that rotations on objects are missing (I feel that this is weird that it doesn't have such feature so I am not excluding that I can be wrong but I didn't manage to find anything in the code to rotate objects).