RE: [PHP-DEV] php/ext/xslt and TSRM

2002-10-30 Thread Marcus Boerger
aintain all php/sablotron maintanence issues. dave -Original Message- From: Marcus Boerger [mailto:marcus.boerger@;t-online.de] Sent: Wednesday, October 30, 2002 7:38 AM To: Melvyn Sopacua Cc: Sterling Hughes; [EMAIL PROTECTED]; David Viner Subject: Re: [PHP-DEV] php/ext/xslt and TSRM At 1

RE: [PHP-DEV] php/ext/xslt and TSRM

2002-10-30 Thread Andi Gutmans
dave > > > -Original Message- > From: Marcus Boerger [mailto:marcus.boerger@;t-online.de] > Sent: Wednesday, October 30, 2002 7:38 AM > To: Melvyn Sopacua > Cc: Sterling Hughes; [EMAIL PROTECTED]; David Viner > Subject: Re: [PHP-DEV] php/ext/xslt and TSRM > >

RE: [PHP-DEV] php/ext/xslt and TSRM

2002-10-30 Thread Rasmus Lerdorf
ednesday, October 30, 2002 7:38 AM > To: Melvyn Sopacua > Cc: Sterling Hughes; [EMAIL PROTECTED]; David Viner > Subject: Re: [PHP-DEV] php/ext/xslt and TSRM > > > At 15:54 30.10.2002, Melvyn Sopacua wrote: > >At 15:10 30-10-2002, Marcus Boerger wrote: > > > >&g

RE: [PHP-DEV] php/ext/xslt and TSRM

2002-10-30 Thread David Viner
online.de] Sent: Wednesday, October 30, 2002 7:38 AM To: Melvyn Sopacua Cc: Sterling Hughes; [EMAIL PROTECTED]; David Viner Subject: Re: [PHP-DEV] php/ext/xslt and TSRM At 15:54 30.10.2002, Melvyn Sopacua wrote: >At 15:10 30-10-2002, Marcus Boerger wrote: > >>What about removing all

Re: [PHP-DEV] php/ext/xslt and TSRM

2002-10-30 Thread Marcus Boerger
At 15:54 30.10.2002, Melvyn Sopacua wrote: At 15:10 30-10-2002, Marcus Boerger wrote: What about removing all TSRMLS_FETCH() and instead passing TSRM parameters in php_xslt struct? Before you do that, I'd rather you wait untill after the weekend - unless there's a compelling reason not too. I

Re: [PHP-DEV] php/ext/xslt and TSRM

2002-10-30 Thread Melvyn Sopacua
At 15:10 30-10-2002, Marcus Boerger wrote: What about removing all TSRMLS_FETCH() and instead passing TSRM parameters in php_xslt struct? Before you do that, I'd rather you wait untill after the weekend - unless there's a compelling reason not too. I'm working on exposure of Sablotron SXP_ fun