[piccolo2d-dev] Re: Issue 144 in piccolo2d: Updates for PSwing

2009-10-30 Thread piccolo2d
Comment #10 on issue 144 by mr0...@mro.name: Updates for PSwing http://code.google.com/p/piccolo2d/issues/detail?id=144 Hi Sam, am I right that your branch is disconnected and isolated? What about making your collegues p2d committers and linking from your repo to google code via

[piccolo2d-dev] 12 issues changed in piccolo2d

2009-10-30 Thread piccolo2d
Updates: Status: Verified Comment by allain.lalonde: (No comment was entered for this change.) Affected issues: issue 10: PComboBox doesn't use Metal, Windows, and Motif look and feels http://code.google.com/p/piccolo2d/issues/detail?id=10 issue 30: Extra mouse movement

[piccolo2d-dev] [piccolo2d] r877 committed - Fixed Issue 131

2009-10-30 Thread piccolo2d
Revision: 877 Author: allain.lalonde Date: Fri Oct 30 14:10:02 2009 Log: Fixed Issue 131 http://code.google.com/p/piccolo2d/source/detail?r=877 Modified: /piccolo2d.java/trunk/extras/src/main/java/edu/umd/cs/piccolox/swing/PScrollPane.java === ---

[piccolo2d-dev] Re: Issue 131 in piccolo2d: PScrollPane does not use setInteracting() on the canvas

2009-10-30 Thread piccolo2d
Updates: Labels: Type-Enhancement Priority-Medium OpSys-All Effort-Low Toolkit-Piccolo2D.Java Component-Extras Milestone-1.3 Performance Comment #2 on issue 131 by allain.lalonde: PScrollPane does not use setInteracting() on the canvas

[piccolo2d-dev] New team member introduction

2009-10-30 Thread Samuel Robert Reid
I'd like to introduce our newest team member, Chris Malley. I've been working with him for over 5 years now on piccolo-based science eduction projects at http://phet.colorado.edu/, and he's provided several key bug reports and patches for Piccolo. He also has an excellent sense of user

[piccolo2d-dev] Re: New team member introduction

2009-10-30 Thread cmal...@pixelzoom.com
Thanks Sam, glad to be aboard, looking for to more Piccolo use and contribution. If anyone is interested in my background, see www.pixelzoom.com. My company is named PixelZoom, after the overloaded and misunderstood OpenGL function, which is how I often feel ;-) Chris On Oct 30, 6:13 pm,