This looks pretty good.
If it helps, I've written a few 'native' tutorials, at
https://picolisp.a1w.ca
+1 for choosing a liberal license as well (CC0).
AW
On 17-10-24 11:06 AM, Alfonso Villén wrote:
I've created a public Bitbucket repository with my work so far,
including some examples.
h
Hello Mike,
I've just made the Reddit post:
https://www.reddit.com/r/lisp/comments/78iy7w/sdl2_and_opengl_33_on_picolisp_64bit/
2017-10-24 13:35 GMT+02:00 Mike Pechkin :
> Alfonso,
>
> Make a post on reddit.com/r/lisp
>
>
>
>
>> I've created a public Bitbucket repository with my work so far, i
Alfonso,
Make a post on reddit.com/r/lisp
> I've created a public Bitbucket repository with my work so far, including
> some examples.
> https://bitbucket.org/alfonsovillen/picolispffi
>
> I don't know if someone will be interested in it, but I'm having fun doing
> it.
>
Hello,
finally, I could display a triangle using OpenGL 3.3. I translated the code
from the C tutorial at:
https://learnopengl.com/#!Getting-started/Hello-Triangle.
Thanks again for your help, Alex.
Unfortunately I'm running into difficulties again because after translating
the next tutorial, no
On Sat, Oct 21, 2017 at 02:38:18PM +0200, Alfonso Villén wrote:
> The function arguments don't work as you expected. That C function needs
> some weird information such as an array of integers giving the length of
> the strings in the other array if those don't end with null bytes...
Ah, I see. Di
Hello,
thank you very much, Alex. It seems to work, but I have to test more
thoroughly.
The function arguments don't work as you expected. That C function needs
some weird information such as an array of integers giving the length of
the strings in the other array if those don't end with null byt
Hi Alfonso,
> I'm exploring Picolisp as a hobby for a while now, and I find it absolutely
> amazing. I'm experimenting with 'native', trying to make some bindings for
> SDL2 and OpenGL.
I assume you found the OpenGL library in the distribution too, right? Just for
the records, it is in "@lib/open
Hello,
I'm exploring Picolisp as a hobby for a while now, and I find it absolutely
amazing. I'm experimenting with 'native', trying to make some bindings for
SDL2 and OpenGL.
I want to call this OpenGL function with 'native':
void glShaderSource(
GLuint shader,
GLsizei count,
const G