On Wed, 2012-08-22 at 11:16 -0700, Anuj Phogat wrote:
> On Wed, Aug 22, 2012 at 12:48 AM, Vadim Girlin wrote:
> > Hi,
> >
> > It seems there is a problem with alpha-to-coverage-dual-src-blend test.
> >
> > AFAICS the test uses DrawPixels with dual source blending and
> > fixed-function fragment pi
This also happens *all the time* when using a tiling WM. If/when size
hints are added, perhaps whatever additional hint is required to push
a window into the `floating layer` could be added too?
-- Chris
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On 22 August 2012 11:29, Anuj Phogat wrote:
> Test uses glDrawPixels with dual source blending and fixed function
> pipeline in visualize_image(). According to ARB_blend_func_extended
> specs:
>
> "Rendering using any of the blend functions that consume the second
> input color (SRC1_COLOR, ONE_M
Test uses glDrawPixels with dual source blending and fixed function
pipeline in visualize_image(). According to ARB_blend_func_extended
specs:
"Rendering using any of the blend functions that consume the second
input color (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
ONE_MINUS_SRC1_ALPHA) usin
On Wed, Aug 22, 2012 at 12:48 AM, Vadim Girlin wrote:
> Hi,
>
> It seems there is a problem with alpha-to-coverage-dual-src-blend test.
>
> AFAICS the test uses DrawPixels with dual source blending and
> fixed-function fragment pipeline. According to GL and
> ARB_blend_func_extended specs:
>
> "Re
On 08/22/2012 11:20 AM, Anuj Phogat wrote:
Draw and probe a QUAD (in place of a LINE) in case of GL_TEXTURE_1D. This
fixes the test failures on NVIDIA's proprietary linux drivers. In case of
LINE, glReadPixels() misses the relevant pixels by one pixel on NVIDIA.
V2: Draw taller quad to avoid the
Draw and probe a QUAD (in place of a LINE) in case of GL_TEXTURE_1D. This
fixes the test failures on NVIDIA's proprietary linux drivers. In case of
LINE, glReadPixels() misses the relevant pixels by one pixel on NVIDIA.
V2: Draw taller quad to avoid the risk of hitting specific pixels in
glReadPix
Hi,
It seems there is a problem with alpha-to-coverage-dual-src-blend test.
AFAICS the test uses DrawPixels with dual source blending and
fixed-function fragment pipeline. According to GL and
ARB_blend_func_extended specs:
"Rendering using any of the blend functions that consume the second
input