Tests GL_ARB_texture_view and validity of input parameters.
Use both valid and invalid parameters, although mostly invalid
parameters are tested since other tests will use valid parameters.
Only the parameters texture, origtexture, minlevel, numlevels,
minlayer, numlayers are tested for
Tests texture views with data format changes. 1D textures only.
Uses multiple simultaneous views with different lifetimes and
check results via glGetTexImage().
Tested on Nvidia Quadro 600, all subtests pass.
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tests/all.tests | 1 +
Tests GL_ARB_texture_view rendering with various texture targets.
Creates texture maps with different solid colors for each level or layer
reads the framebuffer to ensure the rendered color is correct.
Tested on Nvidia Quadro 600, all subtests pass.
---
tests/all.tests
Tests GL_ARB_texture_view rendering with various layers and levels.
Creates texture maps with different solid colors for each level or layer,
reads the framebuffer to ensure the rendered color is correct.
Tested on Nvidia Quadro 600, all subtests pass.
---
tests/all.tests
On 10/24/2013 03:49 PM, Jon Ashburn wrote:
Tests texture views with data format changes. 1D textures only.
Uses multiple simultaneous views with different lifetimes and
check results via glGetTexImage().
Tested on Nvidia Quadro 600, all subtests pass.
---
tests/all.tests
Another quick review. Minor things below.
On 10/24/2013 03:49 PM, Jon Ashburn wrote:
Tests GL_ARB_texture_view rendering with various layers and levels.
Creates texture maps with different solid colors for each level or layer,
reads the framebuffer to ensure the rendered color is correct.
In the subject, space after colon.
Reviewed-by: Brian Paul bri...@vmware.com
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Minor suggestions below.
On 10/24/2013 03:48 PM, Jon Ashburn wrote:
Tests GL_ARB_texture_view and validity of input parameters.
Use both valid and invalid parameters, although mostly invalid
parameters are tested since other tests will use valid parameters.
Only the parameters texture,
I didn't really study this test, but some things jumped out...
On 10/24/2013 03:49 PM, Jon Ashburn wrote:
Tests GL_ARB_texture_view rendering with various texture targets.
Creates texture maps with different solid colors for each level or layer
reads the framebuffer to ensure the rendered
A number of people (at least me, cworth, and ajax) have been hitting a
bug where tests randomly fail with a Bad file descriptor error. It
only occurs with Python 2.7.4 and 2.7.5. Other people have strangely
not been affected.
I did some searching and discovered this Python bug:
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