---
tests/spec/glsl-1.20/execution/outerProduct-const.sh | 2 ++
tests/spec/glsl-1.20/execution/outerProduct.sh | 2 ++
2 files changed, 4 insertions(+)
diff --git a/tests/spec/glsl-1.20/execution/outerProduct-const.sh
b/tests/spec/glsl-1.20/execution/outerProduct-const.sh
index 508aa4a..9
---
tests/spec/glsl-1.20/execution/outerProduct-const.sh | 16
tests/spec/glsl-1.20/execution/outerProduct.sh | 11 ++-
2 files changed, 6 insertions(+), 21 deletions(-)
diff --git a/tests/spec/glsl-1.20/execution/outerProduct-const.sh
b/tests/spec/glsl-1.20/execut
Using ortho makes shrinking the window size much more difficult, which
makes running tests in simulation take much longer.
---
tests/spec/glsl-1.10/variable-index-read.sh | 18 +++---
tests/spec/glsl-1.10/variable-index-write.sh | 17 +++--
2 files changed, 6 insertions(+)
---
tests/spec/glsl-1.10/variable-index-read.sh | 64 +---
tests/spec/glsl-1.10/variable-index-write.sh | 64 +---
2 files changed, 96 insertions(+), 32 deletions(-)
diff --git a/tests/spec/glsl-1.10/variable-index-read.sh
b/tests/spec/glsl-1.10/v
Also basically a revert of 6533d757 to make the cosh test match.
---
tests/shaders/glsl-const-builtin-abs.shader_test | 1 -
tests/shaders/glsl-const-builtin-acos.shader_test | 1 -
tests/shaders/glsl-const-builtin-all.shader_test | 1 -
tests/shaders/glsl-con
Scripted with sed with fix ups to
- not - actually writes .w component, so probe rgba.
- reflect - writes const 1.0 .w component, so probe rgb.
- cosh - writes const 1.0 .w component, and used probe rgb with 4
components, so drop the .w from the probe.
---
tests/shaders/glsl-const-builtin-ab
---
.../#fs-temp-array-mat2-index-col-wr.shader_test# | 97 --
1 file changed, 97 deletions(-)
delete mode 100644
tests/spec/glsl-1.10/execution/variable-indexing/#fs-temp-array-mat2-index-col-wr.shader_test#
diff --git
a/tests/spec/glsl-1.10/execution/variable-indexing/#f
We'd like to shrink the window sizes of shader runner when running in
simulation, and ortho tests make it difficult to reason about reducing
the window size.
The following patches fix some tests and test generators to use
non-ortho projections instead. This should allow us to shrink these
tests' w
This test validates a corner case of the fix for
https://bugs.freedesktop.org/show_bug.cgi?id=53077 ([IVB] Output error
with msaa when both of framebuffer and source color's alpha are not
1). Specifically, it verifies that the first time alpha blending is
used on a multisampled framebuffer, the co
When fast color clears are added to i965, there is a danger that they
may cause this test to stop reproducing bug 53077. To avoid that, add
a command-line option which causes the test to use a clear color that
isn't fast color clearable.
As a result of this patch, a new piglit test is added:
"spe
---
tests/all.tests| 4 +
tests/spec/CMakeLists.txt | 1 +
tests/spec/arb_base_instance/CMakeLists.gl.txt | 9 ++
tests/spec/arb_base_instance/CMakeLists.txt| 1 +
.../baseinstance-doesnt-affect-gl-instance-id.c|
Ah, that's an interesting consideration.
I don't think it's a factor for builtin-gl-sample-id though, if you
follow Paul's suggestion to use a multisample texture instead of a
blit resolve.
On Tue, Nov 5, 2013 at 10:06 AM, Anuj Phogat wrote:
>
>
>
> On Sat, Oct 26, 2013 at 11:37 AM, Chris Forbes
On Sat, Oct 26, 2013 at 11:37 AM, Chris Forbes wrote:
> On Sat, Oct 26, 2013 at 12:49 PM, Anuj Phogat
> wrote:
> > V2: Get rid of redundant projection matrix.
> > Signed-off-by: Anuj Phogat
> > ---
> > tests/all.tests| 6 +
> > .../arb_sample_shading/execu
Fredrik Höglund writes:
> On Wednesday 30 October 2013, Eric Anholt wrote:
>> Fredrik Höglund writes:
>> > diff --git a/tests/spec/arb_vertex_attrib_binding/instance-divisor.c
>> > b/tests/spec/arb_vertex_attrib_binding/instance-divisor.c
>> > new file mode 100644
>> > index 000..88ae454
>>
Paul Berry writes:
> For i965/gen7 hardware, the driver has to go to extra work to make
> gl_PrimitiveID work in the case where there is no geometry shader. So
> we need a separate test to make sure that works properly.
Reviewed-by: Eric Anholt
pgpoMbgEA32B4.pgp
Description: PGP signature
__
This code was left over from an early iteration of the code, and isn't
used.
Signed-off-by: Dylan Baker
---
templates/index_body.mako | 4
1 file changed, 4 deletions(-)
diff --git a/templates/index_body.mako b/templates/index_body.mako
index 0056912..9e67311 100644
--- a/templates/index_b
This change reduces code duplication by setting arguments to the
templates to be set once, rather than once per template.
Signed-off-by: Dylan Baker
---
framework/summary.py | 56 ++--
1 file changed, 24 insertions(+), 32 deletions(-)
diff --git a
This is groundwork for simplifying the generation of the HTML pages.
Signed-off-by: Dylan Baker
---
framework/summary.py | 25 --
templates/index.mako | 81 --
templates/index_body.mako | 41 +++
templates/i
This change does a couple of really nice things for us, first it cuts
down on the memory consumption by using a generator (which is lazy).
Further, as a part of the Summary.generate_html() method it doesn't need
to have the summary instance passed to it, reducing complexity.
Signed-off-by: Dylan B
formatting changes.
- replace tabs with 8 spaces
- fix long lines
- remove trailing semicolons
- fix hanging indent problems
- add two spaces before and after top level classes and functions
- use os.path.join instead of concat
Signed-off-by: Dylan Baker
---
tests/igt.tests | 73 +++
Moving the column headers out of the HTMLIndex class simplifies the
class, since the code that existed for handling this was special case.
Signed-off-by: Dylan Baker
---
framework/summary.py | 17 +
templates/index_columns.mako | 7 +++
2 files changed, 12 insertions
This patch replaces home-rolled code with built-in python functions,
this results in cleaner, simpler, and faster code.
Signed-off-by: Dylan Baker
---
framework/summary.py | 124 +++
1 file changed, 36 insertions(+), 88 deletions(-)
diff --git a/f
We Probably should also have two reminders for people that will be highly
useful.
1) To please pay attention to the various FileSystem valid file names. This
means to refer to the relevant wikipedia article (
http://en.wikipedia.org/wiki/Filename ) over this and pay attention to what
each platform
Tests rendering into a single framebuffer surface with multiple viewports
via a geometry shader. Scissoring is used to restrict quads to a smaller
area on the surface. Confirm that each area of the surface delineated by
a scissor rectangle for viewport index renders the correct color. Both
indexe
I had to add a few more patches to the commit list due to bugs I found.
* git: add install_manifest.txt to gitignore
This is simple enough... When you type "Make Package" you will wind up
having a file called install_manifest.txt appear.
* cmake: Install templates on make package.
Another simp
On 11/02/2013 09:02 PM, Dylan Baker wrote:
Could you add a note about python code?
Just something like: "All python code should conform to python's PEP8
standard, using only spaces and no tabs" would be great.
Go for it!
-Brian
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