On Wed, Mar 11, 2015 at 9:59 AM, Ilia Mirkin imir...@alum.mit.edu wrote:
On Wed, Mar 11, 2015 at 3:56 AM, Iago Toral Quiroga ito...@igalia.com wrote:
The textureProj tests multiply expected texture coordinates by the projector
in advance so that when the driver does the division we obtain the
Actually check all samples values, and not just the maximum.
---
tests/spec/ext_framebuffer_multisample/samples.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/spec/ext_framebuffer_multisample/samples.c
b/tests/spec/ext_framebuffer_multisample/samples.c
index
From: Ian Romanick ian.d.roman...@intel.com
These patterns
gl_FrontFacing ? -1.0 : 1.0
gl_FrontFacing ? 1.0 : -1.0
gl_FrontFacing ? 0.0 : -1.0
are recognized and optimized by the i965 driver. However, it
incorrectly optimizes
int x = gl_FrontFacing ? 1 : -1;
as
int x
On 03/11/2015 02:32 PM, Emil Velikov wrote:
On 11 March 2015 at 21:19, Ian Romanick i...@freedesktop.org wrote:
From: Ian Romanick ian.d.roman...@intel.com
These patterns
gl_FrontFacing ? -1.0 : 1.0
gl_FrontFacing ? 1.0 : -1.0
gl_FrontFacing ? 0.0 : -1.0
are recognized and
On 11 March 2015 at 21:19, Ian Romanick i...@freedesktop.org wrote:
From: Ian Romanick ian.d.roman...@intel.com
These patterns
gl_FrontFacing ? -1.0 : 1.0
gl_FrontFacing ? 1.0 : -1.0
gl_FrontFacing ? 0.0 : -1.0
are recognized and optimized by the i965 driver. However, it
Thanks Dylan.
Yeah, this is meant mostly as short term stop gap. Feel free to revert
this when you have a better solution.
'|' sounds alright. Another alternative would be to use a non-printable
character (something nobody ever consider using in a test name) -- then
replace it with '/' a
On Wed, Mar 11, 2015 at 08:19:42PM +, Jose Fonseca wrote:
Thanks Dylan.
Yeah, this is meant mostly as short term stop gap. Feel free to revert
this when you have a better solution.
'|' sounds alright. Another alternative would be to use a non-printable
character (something nobody
Also sent a reply to this from the wrong account, I think the best
solution is to replace '/' with some other character. Maybe '|'?
I'll work on patches for a different separator, in the mean time:
Reviewed-by: Dylan Baker baker.dyla...@gmail.com
On Wed, Mar 11, 2015 at 11:24:36AM +, Jose
I sent you a reply from the wrong account, and it wont show up on list.
for posterity:
Reviewed-by: Dylan Baker baker.dyla...@gmail.com
On Wed, Mar 11, 2015 at 11:06:43AM +, Jose Fonseca wrote:
This fixes the following assertion on Windows:
AssertionError: Groups are not paths and
Signed-off-by: Vinson Lee v...@freedesktop.org
---
tests/oglconform.py | 23 ++-
1 file changed, 14 insertions(+), 9 deletions(-)
diff --git a/tests/oglconform.py b/tests/oglconform.py
index 436247c..f2e161e 100644
--- a/tests/oglconform.py
+++ b/tests/oglconform.py
@@ -39,14
Signed-off-by: Vinson Lee v...@freedesktop.org
---
registry/gl.py | 170 ++---
1 file changed, 103 insertions(+), 67 deletions(-)
diff --git a/registry/gl.py b/registry/gl.py
index ff89189..54d7e51 100644
--- a/registry/gl.py
+++
The textureProj tests multiply expected texture coordinates by the projector
in advance so that when the driver does the division we obtain the same
coordinates. However, the division can lead to small rounding errors that
can affect the selected layer and fail the tests. This is currently
This fixes the following assertion on Windows:
AssertionError: Groups are not paths and cannot contain \.
(glx\glx_ext_import_context)
I believe the current implementation of grouptools is unsustainable: it
fails to spot when people mistakedly use os.path.join on unices, yet
aborts when it
grouptools currently acts like a time-bomb: spite the good intention, it
currently ignores when developers mistakedly use os.path.join with
grouptools on Posix; then it explodes when the same code is used on
Windows.
This makes grouptools behavior on Windows the same as Linux, ie.,
silently
Thanks for reviewing Matt, I'll do all these changes before pushing.
Iago
On Tue, 2015-03-10 at 18:18 -0700, Matt Turner wrote:
On Thu, Mar 5, 2015 at 11:49 PM, Iago Toral Quiroga ito...@igalia.com wrote:
On Intel hardware at least, SIMD16 dual source rendering requires handling
pixel data
Signed-off-by: Vinson Lee v...@freedesktop.org
---
tests/all.py | 98
1 file changed, 65 insertions(+), 33 deletions(-)
diff --git a/tests/all.py b/tests/all.py
index 1c3c889..e491cae 100644
--- a/tests/all.py
+++ b/tests/all.py
@@
On Tue, 2015-03-10 at 18:23 -0700, Matt Turner wrote:
On Sun, Mar 1, 2015 at 11:31 PM, Samuel Iglesias Gonsalvez
sigles...@igalia.com wrote:
Signed-off-by: Samuel Iglesias Gonsalvez sigles...@igalia.com
---
v2:
* Implement it as shader_runner test
On Wed, Mar 11, 2015 at 3:56 AM, Iago Toral Quiroga ito...@igalia.com wrote:
The textureProj tests multiply expected texture coordinates by the projector
in advance so that when the driver does the division we obtain the same
coordinates. However, the division can lead to small rounding errors
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