On Mon, 2015-04-13 at 20:28 +0200, Marek Olšák wrote:
> From: Daniel Kurtz
>
> AFAICT from [0], only PopDebugGroup() adds a message to the log, not
> PushDebugGroup().
>
> [0] https://www.opengl.org/registry/specs/KHR/debug.txt
>
> Thus, there should only be three messages in test_push_pop_debu
There seems to be no other feedback on this. Do you guys mind if I push
this now?
On Wed, 2015-04-01 at 16:44 +1100, Timothy Arceri wrote:
> V3: Tell piglit that GL_ARB_arrays_of_arrays is required
>
> V2: fix glsl-1.20-basic-types.vert previously it contained the
> glsl-4.20-basic-types.frag t
On Mon 13 Apr 2015, Marek Olšák wrote:
> From: Daniel Kurtz
>
> eglGetProcAddress() only supports extension functions.
> Therefore, we must use dlsym() directly on the GL client library to look
> up core functions.
>
> The implementation here is a much simplified version of the one in
> libepoxy.
On Mon 13 Apr 2015, Marek Olšák wrote:
> Hi everyone,
>
> These are mostly fixes that I took from Daniel Kurtz's github
> repository because I think they are good and he said he had no time to
> upstream them. I've been working on the fence extensions for
> Mesa/egl_dri2, so I've tested them all.
Signed-off-by: Martin Peres
---
tests/all.py | 5 +
tests/quick.py | 7 +
tests/spec/CMakeLists.txt | 1 +
tests/spec/arb_shader_image_size/CMakeLists.gl.txt | 16 ++
tests/spec/arb_shader_im
On 2015-04-24 17:58, Arthur Huillet wrote:
Fix typo and indentation, specify GL spec version the quotes are from.
...
and I apologize for publicly shooting myself in the foot with
git-send-email. :)
--
Greetings,
A.H.
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From: Arthur Huillet
Updated BindTextureUnit() to match the OpenGL specification:
GL_INVALID_OPERATION
is expected when the texture object doesn't exist, not GL_INVALID_ENUM.
When the texture unit doesn't exist, the specification doesn't strictly speaking
define the error, and although BindTextu
Fix typo and indentation, specify GL spec version the quotes are from.
Thanks!
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On Friday 24 April 2015, Arthur Huillet wrote:
> From: Arthur Huillet
>
> The pointer passed to CreateTextures() isn't required by the specification
> to be checked for validity, and the implementation is allowed to crash (as
> happens with NVIDIA's).
> Remove the bogus tests.
>
> Signed-off-by:
On Friday 24 April 2015, Arthur Huillet wrote:
> From: Arthur Huillet
>
> Updated BindTextureUnit() to match the OpenGL specification:
> GL_INVALID_OPERATION
> is expected when the texture object doesn't exist, not GL_INVALID_ENUM.
> When the texture unit doesn't exist, the specification doesn't
From: Arthur Huillet
Updated BindTextureUnit() to match the OpenGL specification:
GL_INVALID_OPERATION
is expected when the texture object doesn't exist, not GL_INVALID_ENUM.
When the texture unit doesn't exist, the specification doesn't strictly speaking
define the error, and although BindTextu
From: Arthur Huillet
The pointer passed to CreateTextures() isn't required by the specification
to be checked for validity, and the implementation is allowed to crash (as
happens with NVIDIA's).
Remove the bogus tests.
Signed-off-by: Arthur Huillet
---
tests/spec/arb_direct_state_access/create
On 04/23/2015 06:36 PM, Dave Airlie wrote:
From: Dave Airlie
This adds basic support for executing shader subroutine tests.
it comes with two intro tests, and probably a lot of bugs.
tested against NVIDIA, for some reason -auto fails here.
It might pass if you build piglit w/ glut instead o
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