These are defined by the ARB_shader_image_load_store extension, but
according to the section where the interactions with
ARB_tessellation_shader are described:
If OpenGL 4.0 and ARB_tessellation_shader are not supported, references to
tessellation control and evaluation shaders should be
---
generated_tests/gen_builtin_uniform_tests.py | 2 +-
tests/shaders/shader_runner.c | 8 +---
.../image_store/basic-imageStore-const-uniform-index.shader_test | 2 +-
.../basic-imageStore-non-const-uniform-index.shader_test
https://bugs.freedesktop.org/show_bug.cgi?id=91670
Mark Janes mark.a.ja...@intel.com changed:
What|Removed |Added
Status|RESOLVED|CLOSED
--
You are
On 08/18/2015 07:46 AM, Vinson Lee wrote:
Fix resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee v...@freedesktop.org
---
tests/spec/ext_image_dma_buf_import/transcode-nv12-as-r8-gr88.c | 3 +++
1 file changed, 3 insertions(+)
diff --git