[Piglit] [PATCH] unittests: Skip timeout tests on windows

2016-07-06 Thread Dylan Baker
There is no implementation of the code these tests exercise on windows, so they shouldn't run, these were masked by the bad skip conditions fixed in 701df09b7510aca2a010ad9eaff2e0258e4ea4bc. Signed-off-by: Dylan Baker --- unittests/base_tests.py | 3 +++ 1 file

Re: [Piglit] [PATCH] generators: Add extensions requirements to gen_constant_array_size_tests

2016-07-06 Thread Dave Airlie
Reviewed-by: Dave Airlie On 7 July 2016 at 05:31, Dylan Baker wrote: > This fixes int64 failures. > > Signed-off-by: Dylan Baker > --- > generated_tests/gen_constant_array_size_tests.py | 6 +- > 1 file changed, 5

[Piglit] [PATCH] generators: Add extensions requirements to gen_constant_array_size_tests

2016-07-06 Thread Dylan Baker
This fixes int64 failures. Signed-off-by: Dylan Baker --- generated_tests/gen_constant_array_size_tests.py | 6 +- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/generated_tests/gen_constant_array_size_tests.py

Re: [Piglit] [PATCH] arb_gpu_shader_int64: add test generation to standard testing template

2016-07-06 Thread Dylan Baker
Quoting Ian Romanick (2016-07-05 15:31:11) > It looks like none of the compiler tests have GL_ARB_gpu_shader_int64 in > the requirements section... so now I get ~400 spurious failures. :( I have a patch that I think fixes this. I'm running it through Jenkins now to be sure, I'll send it to the

Re: [Piglit] [PATCH] framework: Read test files as utf-8

2016-07-06 Thread Dylan Baker
Quoting Jussi Kukkonen (2016-07-06 03:25:28) > Make sure test files are always considered utf-8 to avoid a > UnicodeDecodeError when e.g. locale is unset. > > This requires using io.open() as python2 open() does not support > "encoding". The upside of this is that same code paths should now work

Re: [Piglit] Nearly finished: shader_runner running THOUSANDS of tests per process

2016-07-06 Thread Dylan Baker
Quoting Marek Olšák (2016-07-04 16:39:48) > On Fri, May 27, 2016 at 7:53 PM, Dylan Baker wrote: > > Quoting Marek Olšák (2016-04-16 15:16:34) > >> Hi, > >> > >> This makes shader_runner very fast. The expected result is 40% > >> decrease in quick.py running time, or a 12x

[Piglit] [PATCH] generators/gen_vs_in_fp64: Different VBO values per vertex

2016-07-06 Thread Andres Gomez
Before, in every drawing we were having the same VBO values per vertex to be compared against the values in the uniforms. Now, we also have different values per vertex so we can be sure that it is truly its own data. Signed-off-by: Andres Gomez ---